xdiesp on 29/5/2014 at 07:19
Quote Posted by icemann
How much is remaining to go into this mod?
Features wise, it's complete: but after working on Kolya's ending, I wanted to remake the movies.
Two are done, and will be shipped in this weekend's patch. The third I'm afraid will take a while, both ShephardReborn and I have to work on it.
fett on 6/6/2014 at 13:13
Any chance of getting it to work with a Steam install?
xdiesp on 6/6/2014 at 15:21
Quote Posted by fett
Any chance of getting it to work with a Steam install?
See if you can add "-fm" to the launch options of SS2 on Steam, by right clicking it on the library. That should activate the FMSel mod selector, which is used to run the mod.
icemann on 10/6/2014 at 05:06
You got a mention over on RPS I see. Well done.
xdiesp on 12/6/2014 at 07:27
Quote Posted by icemann
You got a mention over on RPS I see. Well done.
Aha yeah, I like the way that blogger summarizes the story: "Goggles and Marie, who is now a 'time ghost', struggle to break a time loop while rediscovering their past lives". I could have never said it better. :))
icemann on 8/7/2014 at 03:35
Sounds interesting. Surprised no`ones reported back on it. Wonder if SCP will work with it.
Harvester on 8/7/2014 at 08:49
When the SCP is out, I will first do a replay of SS2, then I'll try SS2 Infinite.
voodoo47 on 8/7/2014 at 09:57
Quote Posted by icemann
Wonder if SCP will work with it.
nope, as both are full gamesys/map mods. any SCP fix deemed useful will have to imported into Infinite manually. a changelog will be available, so it shouldn't be that difficult.