heywood on 8/9/2018 at 15:41
I just downloaded it yesterday and gave it a try last night. The biggest improvement is that it's stable at any resolution. I was able to run the original Enhanced Edition at 1920x1200 with an occasional crash, but I know from reading various forums that most people found it unstable above 1024x768. I can now run the upgraded version at 3840x1600 with an appropriate FOV, which is nice, but the limiting factor is still the low resolution sprites and textures. So it doesn't really look better. Besides graphics, it seems to play about the same as the original Enhanced Edition. Some of the features mentioned in the RPS article were already there in the original Enhanced Edition.
Edit: There are two other new things to note. First, the options menu has been improved and you can now access some settings in game that previously required a restart because they were only in the config files. Second, there is a new modifications menu, which I didn't try because I don't have any mods.
Valet2 on 9/9/2018 at 20:00
Normal rendering with floating point subpixel precision.
Thirith on 10/9/2018 at 15:09
Quote Posted by heywood
I can now run the upgraded version at 3840x1600 with an appropriate FOV, which is nice, but the limiting factor is still the low resolution sprites and textures. So it doesn't really look better.
I've heard something about it using the Mac textures, which supposedly are better. Is that a thing? It'll still look like a game that's almost 25 years old, but any little helps.
voodoo47 on 10/9/2018 at 16:31
it uses Mac hud elements, this can be partially disabled by activating the built in DOS faces mod (this will get you the original log/mail portraits).
icemann on 10/9/2018 at 17:48
I can't stand the Mac assets.
As for the (
https://www.rockpapershotgun.com/2018/09/07/system-shock-enhanced-port-rerelease/) article over on RPS. One tidbit of interesting info that I wasn't aware of, was that apparently this new version of the sourceport was done inside the "Kex Engine", which Night Dive used for Forsaken, both Turok games and Doom 64 (by the engine's creator Samuel “Kaiser” Villarreal who was quite active in the Doom community for a LONG time). Most interesting. Even after all these years, the original Doom still casts it's shadow. Well Doom 64 in this case.
That must be one mighty fine engine if all of those games, with their MASSIVE differences could still be incorporated in full without issue.
[video=youtube_share;hhFP-vGmh9I]https://youtu.be/hhFP-vGmh9I[/video]
God damn that looks good. Sometimes I can't believe how things have completely flipped for System Shock. There was a long period where it was this little known game series (beyond these forums), then NewDark comes out and then not long after that Night Dive came along and acquired the SS2 IP and things have changed over time to where they are now. Strange times.
Starker on 11/9/2018 at 10:42
Yeah, I think the IP is in pretty good hands, all things considered. Certainly, there have been missteps, but the impression I get from having watched the remake dev streams is that they genuinely love the series and want to do right by it. Or at least there are a lot of companies that could do much worse. And if Warren Spector's team delivers a worthy sequel, the future is looking pretty bright.