Peanuckle on 6/6/2008 at 21:39
Alot of people think the core idea is to have the player isolated against SHODAN, so I was thinking, why not have the player wake up from a cryovat 30 years AFTER SHODAN landed on Earth and massacred everyone? There could be little pockets of resistance a la half life 2, but you would mostly be in a futuristic dystopia inhabited by machines and ruled by SHODAN.
Is this awesome?
catbarf on 7/6/2008 at 01:40
Quote Posted by Peanuckle
Alot of people think the core idea is to have the player isolated against SHODAN, so I was thinking, why not have the player wake up from a cryovat 30 years AFTER SHODAN landed on Earth and massacred everyone? There could be little pockets of resistance a la half life 2, but you would mostly be in a futuristic dystopia inhabited by machines and ruled by SHODAN.
Is this awesome?
Have you ever heard of a game called Skynet?
cosmicnut on 9/6/2008 at 08:47
One of the creepiest feelings is being isolated in a crowed.
How about the player being the original soldier from SS2. He wakes up from cryo sleep on earth.
Its been 10 years since the VB returned to the solar system.
Rebekka is the first out of cryo sleep as their is something wrong with it. She says not to wake anyone else as they are contaminated with the same thing that killed the crew.
In the mean time, the part of Rebekka thats SHODAN, slowly takes over the earth. This time, using the same implants she gave the soldier. This is because they have prooved, twice to be more effective than her own genetic creations (a fact she hates!). Everyone that joins her, gets impants. The higher up the chain you go, the more implants she graces you with.
Basically, earth has a new, living god! SHODAN.
Part of the new implants is a control device that gurantees obedience. Something she never managed to implant into the soldier as the med techs installing it would have spotted it, easily (it connects to a different part of the brain)
You wake into a world, where SHODAN has won. Anyone you meet will turn you in, will betray you, if the find out who you are. Your cryo tube was sealed away, a decaying AI (an imcomplete demo) brings you up to speed. What no-one knows is, why the tube was unlocked and how the revival sequence was activated. To re-activate you would be the be the highest form of betrayal.
Who revived you? how will you survive alone in a crowed? can you bring humanity back to its senses? Who let the dogs out?
Hemebond on 9/6/2008 at 12:25
I think I hate every idea in this thread.
cosmicnut on 9/6/2008 at 12:43
Quote Posted by Hemebond
I think I hate every idea in this thread.
and I hate shell fish, so......
Why not come up with something yourself. Its not like any of these ideas will ever be made, like them or not...
solaris on 9/6/2008 at 12:44
I usually don't like the idea of bringing sci-fi characters that were 'born' in outer space to earth. Aliens vs. Predator (both attempts) sucked!
Pretty sure this'll do the System Shock franchise no good.
ZylonBane on 10/6/2008 at 17:04
Quote Posted by Hemebond
I think I hate every idea in this thread.
Except for the SHODAN infesting a deep space colony idea, which was awesome!
Dark-Star on 21/6/2008 at 22:04
I like cosmicnut's basic idea. Being 'alone' in a crowd in that sense is truly frightening and isolating. My version of SS3:
Open with a scene of the player and a few exhausted, terrified survivors sealing up in cryo tubes on the Von Braun. Next are shown news blips telling about the horrible disaster. Player awakens on the VB years later. (maybe access to SS2 logs & etc?) Whoever woke him up left a cache of supplies is scattered by the tubes and scribbled "escape!" on the floor. Lighting is sparse, computerized objects inactive. Some doors are locked open while others are sealed with armor plate.
The shuttle bay contains a Trioptimum assault shuttle containing of all things the flight manual. After getting repair parts, the player must RTFM to fix the shuttle and engage the autopilot. (Mess up and game over) Shuttle ends up near a freighter, which the player must dock with. (RTFM again) Tommy is the sole occupant. The freighter is now his home, given in exchange for being a hermit under Triop's eye.
The situation: his escape pod returned to the VB with him in a cryo tube. He was presumed the only survivor by the boarding party. SHODAN/Rebecca was nowhere to be found, and no one believed him about "a mad A.I. long dead". SHODAN could be anywhere now. Worse, FTL drive is now in common use. Tommy can only tell you the date of 'doomsday' - five years hence.
Stowing away on the supply freighter, makes it to Earth under an assumed identity, landing a job on a futuristic "Geek Squad". Your ultimate goal: find SHODAN and stop her before it's too late. This may mean hacking, burglary, spying and more. All while doing your 'normal' job for funding, evading the authorities while engaged in extralegal activities, and engaging in secret battles.
Lansing on 22/6/2008 at 00:25
This thread is starting to remind me of (
http://en.wikipedia.org/wiki/Silicon_Dreams_trilogy) The ancient level 9 silicon dreams adventures. Each one had you separated from any support mechanisms, battling an outside force and with very little initial information about the situation you were in.
Of course, they are primative by today's standards but each managed to build a believable environment with the technology that was available at the time. It wouldn't be a great leap to see each of them told with a more modern twist as a system shock sequel.