Da9L on 10/3/2010 at 07:32
.. so what was that article in the gameinformer magazine all about? :weird:
Matthew on 10/3/2010 at 11:00
Quote Posted by ZylonBane
What sort of bonehead sat there like a lemon while research was going on? You're supposed to grab the chems you need, then go about your business and pop in each chem as your MFD asks for it.
In its basest form, ZB, in comparison to BioShock requiring you to go out and actually do something for your research bonus. Obviously my description was an exaggeration to provide a counterpoint to LAYH's assertion that the system took more 'effort' than in BioShock, but I maintain it is a perfectly viable description nonetheless.
Eldron on 10/3/2010 at 11:44
Quote Posted by Matthew
In its basest form, ZB, in comparison to BioShock requiring you to go out and actually do something for your research bonus. Obviously my description was an exaggeration to provide a counterpoint to LAYH's assertion that the system took more 'effort' than in BioShock, but I maintain it is a perfectly viable description nonetheless.
Well, the main problem was, since they'd scrapped the entire inventorysystem of ss2, gathering those would've made little sense anymore, which is why bioshock is more of a shooter again, and less of a survival horror rpg like ss.
as ZB put it: you grab what you need, since you dont have room carrying it all around.
ss2 gave us choices, bioshock just rid the choices and let you get all items and powerups.
I want a new systemshock to be survival horror again, not a shooter with style.
LookAtYouHacker on 13/3/2010 at 22:27
Quote Posted by Matthew
Technically research in System Shock 2 in its basest form involved finding one of the chemical storage rooms that wandering Many didn't come into and sitting there to let the research timer run down, so I'm not sure that's a terribly great advert for the (undoubted) increased complexity of that game over BioShock.
Besides, Shock 1 was much better. (THAT'S RIGHT I SAID IT)
I've never had the pleasure of playing System Shock 1, but I hope to play it one day. Anyway, onto System Shock 2's research system and my (assertion).
Chemical rooms in general are located all around the Von Braun, and not (all) chemical rooms harness the correct chemicals you need.
So, most of the time, you end up backtracking from using up chemicals in specific areas. Even to the point, of travelling in-between the decks and possibly encountering more enemies by respawn.
Certain items that are capable of research, also take longer to identify than others, so much so you end up practically continuing with the game just to past the time. Also, you need to upgrade your research skills to even begin researching certain items AND find the appropriate software!
Now, even though Bioshock 1's research system in my opinion may be tacked on as an element to be recognized, I will say that Bioshock 2's research system (is) interesting and makes more sense. Since you first have to activate the camera, then start inflicting varieties of in-game damage to enemies in the process of recording. Now, that takes a lot more effort.
mothra on 16/3/2010 at 12:56
bioshock2 research was even more lazy than bs1. there was nothing to do for it. I researched each and every splicer and brute in the very level I got the camera. got big sisters and alpha at the same time later and never had to use it again. I just had the camera running CONSTANTLY. hit 6+fire, go around until camera is out, hit 6+fire, rinse+repeat. 4 fights later you are done. Nothing to worry about, no surprises, big sisters are scripted so you just pop in every research tonic, deliver the little sister, hit 6+fire and go to town. BS2 was better than BS1 because it knew it's just a shooter and got rid of all the other RPG crap that hindered the shooting. Does it make the game then comparable to SS2 or 1 ? NO. it's a completely different genre with almost no overlapping areas due to cutting and streamlining. It's just a better dressed up shooter and it's tension comes from totally different points of view. SS2 had the survival one can kill me feeling while BS2 was like: I SQUASH YOU YOU LITTLE MINIONS. I WADE THROUGH YOU. all the "bossfights" could be controlled by the player so it certainly wasn't a hard game. It went for chaos and mayhem and this it did good. I like BS2 because it is less BS1 in its mechanics and even more shooter. It just should have not banked on the SystemShock heritage, that was its gravest mistake imo. And yeah, repeating the same story with the same plotpoints and twists (atlas) is just SOOOOOO lame.
konstantin.neo on 28/3/2010 at 02:43
Me too played BS once to never look back at it, harvested all little sisters too.
My biggest issue with BS is the its epoch, the time period, if they would make it SciFi esque I probably would have liked it better. Charleston and Foxtrot, 20's hairstyle, ancient weapons and furniture do not excite my imagination the way space ship close corridors, exotic weapons, ET alien live forms do.
I consider DeadSpace much more spiritual successor to SS2 than Bioshock.
Bioshock immersion was spoiled for me because I could not identify myself with that particular time set, I didn't cared about getting in to the story, learning what happened or who is who and simply aimed and shot my way to the next level.
How long are we going to rant about the lack of SS3 in our lives?
MarkkerHead on 30/6/2010 at 17:35
Hmm...
Seems pretty obvious to me Dead Space began its development as a sequel to System Shock. It's damn good as well. Almost shocking that EA didn't just plaster System Shock all over it to sell a few more copies. Coff, X-Com, Coff, Coff...
Ahem... excuse me. Point is you don't need a retro-sensational, nostalgia name on the box to relive a certain kind of experience. It's better in fact to be surprised by a fresh IP.
What d'ya think?
ZylonBane on 30/6/2010 at 19:53
I'm thinking that digging up a three-month-old thread as your first post was probably not very smart.
the_armchair on 10/8/2010 at 12:53
heh i signed up to reply to the reply lol....
just finished playing system shock 2 - been a while! i've also played both bioshocks as well - yes i like bioshock, graphics are great n all that, storys interesting etc...but i still got shivers playing ss2 - i've just opened the inventory to listen to a log and suddenly i'm being attacked from behind...and almost shat myself when i first encounter shodan herself...atmosphere is what counts, look at the movies these days - all big budget graphics, cgi and explosions but less on the story, the atmosphere. freelancer had its bugs/issues but still has that atmosphere so i'll keep playing it untill they re-do it!.
saw the trailer for system shock 3 - looking forward to it even though it looks like a fallout 3 copy :joke: