MrTrip on 30/4/2013 at 18:27
Quote Posted by icemann
Nah I didn't. From time to time I add onto that other FM I had been working on back then (Alone).
With the majority of my attention on my remake of the NES game "Dragon's Lair" and the rest going into gaming, I've not put much time into SS2 level stuff these days.
I just started working on a new lab level again. I'm so pissed my old one is gone -_- but its good practice, plus I've got a lot of new design ideas. I've got voice actors from a few other projects so I'm thinking of doing one full on FM and then calling it quits with Shock.
unn_atropos on 5/5/2013 at 10:21
Ah man, couldn't you reconsider this decision?
There are so many Thief FMs but almost no System Shock 2 FMs (15 at most).
voodoo47 on 5/5/2013 at 10:51
exactly 10 if you count only the finished ones, and even less than that if you want "full, story driven" ones.
The Minstrel (by The Pixie)
Christine FM1 Ponterbee Station
Christine FM2: UNN Nightwalker
SS2 Blaydes99 RttUNN
Christine FM3: UNN Polaris
Christine FM4: Urlaub
Christine Shocking Ruins
Zygo Arena
icemann Ancient 1.3
Doc4 Arboretum
MrTrip on 6/5/2013 at 18:26
Quote Posted by unn_atropos
Ah man, couldn't you reconsider this decision?
There are so many Thief FMs but almost no System Shock 2 FMs (15 at most).
Shock just offers so little to what I want... Rag doll physics? Decent NPCs? Unpredictable enemies? Don't get me wrong, the architecture looks pretty good, and I like the SHTUP etc, but some things look god awful and out of place ->
Inline Image:
http://i.imgur.com/3w6h6vC.pngDead man chilling Indian style.............dafaq?
Looks even worse with rebirth models... There has to be some way to get rag doll physics into Shock?
voodoo47 on 6/5/2013 at 19:55
yyeah, positioning dead guys properly so they wouldn't look like crap is a bit of a pita, trust me, I know - had to reposition most of the corpses in the original game when working on SCP.
MrTrip on 6/5/2013 at 20:00
Quote Posted by voodoo47
yyeah, positioning dead guys properly so they wouldn't look like crap is a bit of a pita, trust me, I know - had to reposition most of the corpses in the original game when working on SCP.
How do you position them? Just pick a pose and work with the rotations? Or is there a way to pose these bastards in a bit more realistic way?
voodoo47 on 6/5/2013 at 20:10
well, you just select the obj, and work on heading/pitch/bank/z coordinate until the dead guy is seated properly. might not work with complicated geometry, but should look decent in most cases with just a bit of work.
as for the ragdolls, not without some Raven magic.
MrTrip on 6/5/2013 at 22:08
Quote Posted by voodoo47
well, you just select the obj, and work on heading/pitch/bank/z coordinate until the dead guy is seated properly. might not work with complicated geometry, but should look decent in most cases with just a bit of work.
as for the ragdolls, not without some Raven magic.
lol Raven? Are we being sarcastic or is this somebody who could accomplish this?
And yeah, I've been adjusting corpses like that since the beginning, I just hate doing it...
voodoo47 on 6/5/2013 at 23:02
nope - you know, the mystery guy, named after a big black bird, talks in french riddles, drops a dark patch every once in a while like a wheel of cheese from a tree.
MrTrip on 6/5/2013 at 23:07
Quote Posted by voodoo47
nope - you know, the mystery guy, named after a big black bird, talks in french riddles, drops a dark patch every once in a while like a wheel of cheese from a tree.
Ah... :erg: