poroshin on 23/5/2008 at 17:59
Check the thread again. Timeslip has said he'll likely implement it next week. Also, by default WSM adjusts the FOV to 100. That's correct if the original 4:3 FOV was 90.
weak-ling on 23/5/2008 at 23:19
Quote Posted by Trigga1986
is 110 correct for 1920x1200 in SS2 ?
Quote Posted by poroshin
Also, by default WSM adjusts the FOV to 100. That's correct if the original 4:3 FOV was 90
This value is in percent, not in degrees, meaning that 100% is always the value that gives you the "right" field of view. This option is for people who like to play with an additional increase in fov. Modifying it results in "zooming" in or out. If you liked the way SS2 looks like on a 4:3 monitor then you should enter 100. The mod automatically takes your resolution into account. If you play in widescreen then you will see the same amount vertically and the horizontal view will be naturally enlarged to account for the widescreen aspect ratio.
ZylonBane on 23/5/2008 at 23:33
Quote Posted by TF
You can't change the resolution of those unfortunately.
Well, you can... but you have to redesign any affected parts of the interface to accomodate it.
More importantly, the interface as a whole is hard-coded to a native 640x480 resolution.
poroshin on 24/5/2008 at 00:20
Thanks for the explanation, WL. And Timeslip has already quickly posted the patched DLL for DDfix so that it forces menus, maps, and videos to 4:3. Awesome!
Trigga1986 on 24/5/2008 at 01:26
Quote Posted by ZylonBane
Well, you can... but you have to redesign any affected parts of the interface to accomodate it.
More importantly, the interface as a whole is hard-coded to a native 640x480 resolution.
That would help allot in getting Ss2 menu's into high res. that being stuck in 640x480 is a shame.
Btw checked out the dll, wow it works perfect.
ZylonBane on 24/5/2008 at 01:36
Quote Posted by Trigga1986
That would help allot in getting Ss2 menu's into high res.
No it wouldn't. It would only help for correcting the aspect ratio distortion in widescreen modes. Which really, isn't worth the effort.
Trigga1986 on 24/5/2008 at 02:00
Getting a 640x480 .pcx to a 1600x1200 .pcx would make it higher res. because stretching a 640x480 img to fit a 1600x1200 in a 4:3 ration makes it blurry.
And yes it could fix the aspect ratio of the menu if you stretch it to full screen in a 16:9 and 16:10 but the .dll fixed that by putting the menu in a 4:3 ratio. and thus keeping it out the full screen situation.
Besides that If its worth all the trouble is always a good question. But I'm just saying it, not demanding it.
ZylonBane on 24/5/2008 at 02:37
Quote Posted by Trigga1986
Getting a 640x480 .pcx to a 1600x1200 .pcx would make it higher res.
It also wouldn't fit on the screen.
AtaruMoroboshi18 on 24/5/2008 at 04:03
Anyone else having problems clicking anything on the inventory? Is there a fix for that?
Trigga1986 on 24/5/2008 at 10:45
Quote Posted by ZylonBane
It also wouldn't fit on the screen.
....... wait whut ?
If you change the ss2 native resolution to 1600x1200 for example then it would, but yes atm its 640x480 so the 1600x1200 .pcx would not fit.
But we know this already. That is the whole problem, you talked about redesign the native 640x480 resolution to accommodate to a higher resolution.
Lets recap on how stupid that comment of you sounds.
We discuss the native resolution of the main menu what is atm stuck at 640x480. With that low resolution you can only get .pcx images to fit if they are also 640x480 if you do higher you only see a part of the image.
You suggest changing it to accomedate higher res. I then say changing 640x480 to 1600x1200 making it possible to use a .pcx image of 1600x1200 would make it higher res and not have the problem of fitting.
You then say its not a higher res if you do that. I disagree because at native resolution of 640x480 with a 640x480 .pcx the game stretches the menu over the screen to fit it (ignore ratio that is another discussion) making it blur. But getting a 1600x1200 .pcx on a 1600x1200 native resolution would not make it blur.
You then reply that it would not fit. And at that moment i think you don't understand what we are talking about anymore.