Shadowcat on 17/5/2008 at 04:58
Judging from the gaps betwen the shields in that screenshot, this causes some slightly funky scaling issues for the GUI. Still extremely cool, though :)
phide on 17/5/2008 at 05:04
The red overlay part is a 16:10 frame, and the shot in the middle is a normal 4:3 frame. It's used to demonstrate that the FOV is being modified correctly for hor+. And, yep, it's perfect ;)
Twist on 17/5/2008 at 16:36
Holy crap this is cool. I don't have a widescreen monitor yet, but I was considering getting one. I was a little concerned how Dark Engine games would look on it. Now I worry no more!
Anybody have any screenshots showing how the various menu & map screens in Thief look with this mod and ddfix combined?
I can kind of imagine how they look, but I'm curious to see a concrete example or two.
phide on 17/5/2008 at 18:05
Neither ddfix's screenshot method nor FRAPS is able to grab the menu (for whatever reason). It looks how you'd expect it to look -- it's stretched horizontally and vertically.
Map screens? Same deal.
DarkDragon on 17/5/2008 at 19:20
I just love this community when things like this happen.
Now i've got SS2 with DDFix and The Widescreen Patch on my lovely 22 inch monitor and its just the best experience I could ask for.
Thanks very much weak-ling, your hard work is very much appreciated. :thumb:
Rainalkar on 17/5/2008 at 19:53
Simply great. Excellent work, thanks very much!
Shadowcat on 18/5/2008 at 00:35
Quote Posted by phide
The red overlay part is a 16:10 frame, and the shot in the middle is a normal 4:3 frame.
Oh, I see! That makes perfect sense then :)
Muzman on 18/5/2008 at 03:25
I havent read the whole thing (-naughty-). So can this thing be used to adjust the FOV in 4:3 as well?
BrendaEM on 18/5/2008 at 15:53
I tried setting both DDFix and your patch to 1920x1200. It starts, and I am cautiously optimistic.
I am going to give Ominous Bequest Gold a shot with the patch.
(
http://www.ttlg.com/forums/showthread.php?t=121276)
Thank You.