Nameless Voice on 14/5/2008 at 17:36
There are more than that (namely various older, out-of-date versions), but those three are the main ones.
They are:
7.633.276 bytes (DromEd v1.37 for Thief Gold)
8.265.876 bytes (DromEd v1.18 for Thief 2)
8.955.512 bytes (ShockEd)
There's also a DromEd v1.35, which was the last release of DromEd for Thief: The Dark Project (non-Gold). I don't have the filesize for that handy.
As far as I know, v1.37 wil work with Thief: The Dark Project anyway.
weak-ling on 14/5/2008 at 17:56
Shadak:
I know there's a problem with the objects just ploping in. Don't think there's something I can do about it. Its not that bad if you're playing in 16:10 but if someone wants to use a wider-than-16:9 resolution it would probably look a bit ugly.
So you're saying you have some kind of parallax scrolling effect in the sky? I can't find something like that in System Shock 2 (which doesn't have much sky anyway ;) But as I said I didn't try the Thief2 mod. My calculations might be wrong or Thief might just do something different than Shock. Is it possible to somehow document this with screenshots?
Nameless Voice on 14/5/2008 at 18:17
Thief 2 has a much more complicated sky system than SS2 does.
SS2 just uses a skybox, whereas Thief 2 uses a multi-layered sky sphere with procedural colours, moving clouds, etc.
Shadak on 14/5/2008 at 19:13
Okay I made a video of it. Unfortunately my video editing program can't output to any widescreen format, so the video itself is squished to 4:3, but when I was playing it was widescreen.
(
http://www.keepofmetalandgold.com/files/T2Wide.wmv)
You can see the sky background (with the distant tree art, etc) sliding behind the whole actual mission geometry. (You can also see the pop-in on the edge)
I noticed in comparing screenshots that while the POV shows more of the missions (for true widescreen), it does NOT show more of the sky. So the sky is getting stretched wide just like the HUD elements, remaining 4:3 I guess, and this might be a related issue or the very issue itself.
Original 4:3
.............
Inline Image:
http://www.keepofmetalandgold.com/oddpics/T2Wide1.jpgWide 16:10
Inline Image:
http://www.keepofmetalandgold.com/oddpics/T2Wide2.jpg
bikerdude on 15/5/2008 at 12:52
Quote Posted by weak-ling
While this is called the widescreen mod you can also use it to play in previously unsupported 4:3 resolutions like 1400x1050. In fact you are not limited to standard resolutions at all.
Hi Weak-ling
I suggest you liase with Timeslip, so you can intergrate your patch into DDfix or visa versa..
biker
Nameless Voice on 15/5/2008 at 12:54
Those questions have already been answered in this thread?
It works fine with DDFix and with Thief 2.
bikerdude on 15/5/2008 at 12:59
Quote Posted by Nameless Voice
Those questions have already been answered in this thread? It works fine with DDFix and with Thief 2.
Hi NV
Yeah i figured out so edited my post...doh :D
Biker
weak-ling on 15/5/2008 at 17:37
link removed, new version below
Nameless Voice on 15/5/2008 at 18:01
Um, please don't use RapidShare, their new captcha is indecipherable.
I'll be making sure to give them a wide berth in future.
After cursing their mad 'find the cats' scheme, I've uploaded it here:
- link removed - obsolete -
blaydes99 on 15/5/2008 at 20:33
Weak-ling, this is a great release. I finally got a chance to try out the mod, and it seems to be working great. It's gotten me excited to play through SS2 again. I can also report that it works in conjunction with DDfix, and SS2 doesn't crash when frobbing anymore with DDfix either.
DDfix seems to support external textures also - could that be the key to finally getting hi-res terrain textures?