AxTng1 on 2/1/2008 at 14:12
Or maybe this could be set after SS2, with Citadel Station and VB/Rick being pre-written training programs before the real missions, which would be invented by each GM
ShockEd might be useful in getting the relevant stats, HP etc.
Lukey84 on 2/1/2008 at 15:12
great idea. ill have to go get ShockEd and take a look at it. ive never used it before. i was also thinking one of those editing programs would be great for setting up maps. if i could get an aerial view with the 3d layout and then print it to a 1 inch grid.
also, who can i go to if i have difficulty with ShockEd? is anyone on this board good with graphic editing?
ill try and start making "progress posts" instead of just replies :cheeky:
Lukey84 on 3/1/2008 at 02:24
Special Areas: Players may avoid these affects with a hazard suit
Radiated area: Player takes X points of damage for each turn they end in a radiated area, this is cumulative (stacks). Level 3 Contamination: 2 points. Level 2 Contamination: 4 points. Level 1 contamination: 6 points.
Toxic area: Player takes has a temporary loss of Strength, Endurance, Agility and Psi for each turn they end in a radiated area, this is cumulative. Level 3: -2 points. Level 2: -3 points. Level 1: -5 points
Depressurized area: Players take 50 damage per turn in a depressurized area. This may be avoided with a Space Suit
Hybrid/Many/Zombie/Mutant/ETC
Pipe Hybrid: 12 HP, 12 DEF, +8 attack, 4 damage
Shotgun Hybrid: 20 HP, 13 DEF, +13 attack, 7 damage
Grenade Hybrid: 20 HP, 14 DEF, +10 attack, 13 damage
CryoPsi-Monkey: 15 HP, 13 DEF, +6 attack, 5 damage
PyroPsi-Monkey: 25 HP, 14 DEF, +8 attack, 12 damage
Annelid Spider: 30 HP, 16 DEF, +9 attack, 9 damage, 2 toxin points
Annelid Worm: 5 HP, 10 DEF, +9 attack, 0 damage, 1 toxin point
Annelid Swarm: 4 rounds, 0 DEF, 0 attack, 4 damage, 1 toxin point.
Psi-Mutant (Gorilla): 39 HP, 17 DEF, +12 attack, 18 damage
Psi-Mutant (Tiger) 46 HP, 18 DEF, +13 attack, 16 damage
Psi-Reaver - 49 HP, 15 DEF, +10 attack, 16 damage
Cyborg Assassin - 35 HP, 19 DEF, +14 attack, 20 damage.
Cyborg Hunter - 19 HP, 17 DEF, +10 attack, 12 damage
Cybord Duelist - 23 HP, 15 DEF, +8 attack, 8 damage. Melee, chance to block an incoming melee attack, save to beat attackers attack roll.
Rumbler - 75 HP, 16 DEF, +12 attack, 14 damage.
Cyborg MidWife - 26 HP, DEF +14, +9 attack, 8 damage.
Radiated Hybrid - 20 HP, DEF +13, +6 attack, 6 damage, 1 radiation point when within 6, 2 within 4, 3 when adjacent
Automated Defenses
Fusion Turret: 40 HP, 17 DEF, 12 attack, 16 damage
Laser Turret: 40 HP, 16 DEF, 10 attack, 10 damage
Bullet Turret: 40 HP, 15 DEF, 10 attack, 5 damage
Camera: 10 HP, 12 HP, 0 attack, 0 damage. Alerts security forces when character is in LOS for 3 turns.
Security Lockdown: Immediately spawn d6 enemies (x number of players) in the current room/area. All doors in the area are locked for 2 turns.
Droids
Protocol Droid: 15 HP, 16 DEF, 0 attack, 15 damage
Maintenance Droid: 35 HP, 18 DEF, +10 attack, 12 damage
Defense Droid: 50 HP, 20 DEF, +12 attack, 20 damage
Crew
Infected Crew Member (Phase 1): 27 HP, 16 DEF, +8 attack, 7 damage, 2 toxin points
Infected Crew Member (Phase 2) 38 HP, 17 DEF, +10 attack, 12 damage, 2 toxin points
Infected Crew Member (Phase 3) 60 HP, 18 DEF, +14 attack, 16 damage, 3 toxin points
Misc.
Radiated Barrel: 15 HP, 12 DEF, 0 attack, 0 damage. On hit, 1 radiation point to all characters within 6. On destruction 3 radiation points to all characters within 4.
Toxic Barrel: 15 HP, 10 DEF, 0 attack, 0 damage. On hit, 1 toxin point to all characters within 6. On destruction, 3 toxin points to all characters within 4
Explosive Barrel: 10 HP, 10 DEF, 0 attack, 0 damage. On hit, immediate destruction, 20 damage to all characters within 3.
LEMME KNOW WHAT YOU THINK OF THE ABOVE AND WHAT SHOULD SPECIFICALLY BE CHANGED.
Corinthian Jazz on 3/1/2008 at 07:01
Looks good to me so far.
As for the Careers I chose, well, thats the system of advancing your character in Warhammer. You start off in one career, spend experience in it to increase stats and buy skills and talents, then move onto another career. I made 3 basic military careers, one for each branch, and a handful of civilian ones like security guard, technician, and research assistant. I'll try to type up a few of the ones I came up with on here for you to take a look at, but it might take me a bit. I'm not all that good at making custom tables.
catbarf on 3/1/2008 at 11:30
Quote Posted by AxTng1
Or maybe this could be set after SS2, with Citadel Station and VB/Rick being pre-written training programs before the real missions, which would be invented by each GM
ShockEd might be useful in getting the relevant stats, HP etc.
Even better, add in a Kobayashi Maru situation, then reveal to them that it's all been training...
AxTng1 on 22/1/2008 at 21:51
How I imagine part of this working:
THE CHARACTERS:
GM: A GM
Flynn: A Marine Soldier
Deck: A Navy Hacker
Merl: An OSA Psion
GM: You are standing on a balcony above a large room. A ladder to your left descends to the floor below. Medical supplies are strewn about the room and you see a twitching figure laying on a medical bed below you to the right.
Deck: I try to lock the door behind us
GM: Roll for hack (or repair or whatever) (success)
The door slides shut behind you and locks with a magnetic click.
Merl: What is the twitching thing?
GM: From this distance it looks like a humanoid, but it does not sound like any creature you have encountered so far
Flynn: Climb down the ladder and secure the room
GM: Make a AGI roll, or you can (take 10 or whatever for not being threatened)
(success)
Merl: Equip my Psi-amp and cover him
Flynn: Move towards the bed
Deck: Go down the ladder
GM: Flynn, you get to the bed. You now recognize the figure on the bed as Dr Watts.
Merl: Is he alive? Use Psi-diagnose (or whatever)
GM: From your position on the balcony, it will cost 6 psi points to diagnose
Merl: OK
GM: Dr Watts is near death but conscious. He has been shot a number of times and there are traces of annelid contamination in some of his wounds. He is beyond the capacity of the healing beds, but a med hypo or targeted psi regeneration may revive him enough to speak.
etc.
The Magpie on 28/1/2008 at 03:57
Heh. Got to love those names.
The setting could, of course, be a lot more than exploring hallways in outer space. There could be plenty of other settings and time periods hinted to by the source material.
I mean, in what kind of conflicts do the Navy people fight, really? Or the OSA?
Unfortunately, I can't really think of anything that'd work better than the Von Braun adventure. System Shock should IMO be about thrilling horror, desperation and fighting non-human intelligences. I have my reservations about the versatility of WFRP in System Shock, actually. I'd look into adapting one of the modern-era D20 rulesets, if nothing better presented itself. Perhaps D20 Call of Cthulhu?
--
L.
AxTng1 on 28/1/2008 at 04:06
Mentioning the OSA has reminded me of one of my old SS "niggles".
In SS1, the OSA were not yet part of the UNN (because it didn't exist) or had not yet been created. There is nothing on Citadel Station to indicate psionic power among the station or really among the mutants.
By the time of SS2, they are a "well-known" military Black Ops branch, but The Many somehow also have very similar (and generally utilitarian) disciplines.
Perhaps this could be reconciled in an adventure for our yet-to-be-devised RP system. Does anyone have the incredible fanwank power necessary?
Wargrunt on 28/1/2008 at 11:14
Quote Posted by Corinthian Jazz
Looks good to me so far.
As for the Careers I chose, well, thats the system of advancing your character in Warhammer. You start off in one career, spend experience in it to increase stats and buy skills and talents, then move onto another career. I made 3 basic military careers, one for each branch, and a handful of civilian ones like security guard, technician, and research assistant. I'll try to type up a few of the ones I came up with on here for you to take a look at, but it might take me a bit. I'm not all that good at making custom tables.
Hmmm... Could you post that? I'm a Warhammer Fantasy GM as well, and that conversion seems quite an interesting piece of work.
By the way, have you considered porting over anything from Dark Heresy? Haven't got my copy yet (blast you Amazon!), but I bet at least the weapons and a good part of the Psionic powers could be ported over with minimal work.
Corinthian Jazz on 29/1/2008 at 04:46
Actually Dark Heresy managed to sneak up on me. I have yet to pick up a copy for purchase, but when I flipped through it it seemed to be a much better base than WFRP for a conversion. It looked like it had rules for cybernetic enhancements and psyker abilities that would fit well with the System Shock world. I'm going to be putting my conversion on hold for a while until I'm able to read through Dark Heresy more thoroughly.
I'll do what I can to post a little bit of what I had done before this weekend. My free time has been at a bit of a premium since I started my new job.