Pyrian on 30/9/2014 at 03:09
I'm creating this thread because I couldn't find any information on this little game in the Gamepig; it's somewhat more involved than the other mini-clones with pig themes. Here's what I've figured out so far.
ControlsJust click and right-click as far as I can tell. Click somewhere to travel in that direction or attack a monster in that direction. Right-click for information on what's in a square. Right-click on yourself for your own stats. Left-click on yourself to pass (necessary for praying at shrines and useful for additional healing in cities).
MapThe map is random 64x64, and wraps in each direction. There are two shrines, where you need to go to level up once you've got enough experience; once you have enough xp and you're on a shrine, you'll start meditating; click on yourself repeatedly until you level (takes about 2 clicks per level to a maximum of 16 clicks). There are (6?) cities, which heal a small amount (1/2 level?) for 5 g.p. automatically when you walk over them. They also grant a delivery quest if you don't have one; the quest specifies a village (sometimes another city) to deliver a package to. There are (8?) villages, which also heal, but for 15 g.p., so watch out. Completing a quest grants x.p. (9-15?).
Encounters and lootGold (1, 6, or 17) and monsters are just scattered around. Sometimes monsters guard gold, cities, or villages; guarding monsters don't agro on sight. Being attacked by a monster attracts nearby monsters (usually of the same type) to attack you as well - beware of groups. Occasionally monsters drop gold, healing potions (click on the potion icon to use - heals 10 h.p., but passes a turn; pretty useless in combat). You can also get a "Legendary Magic Sword" which does +4 damage and a "Legendary Magic Shield" which adds 4 Def, which seems to be -4 damage from each hit you take (lesser creatures like slimes simply cannot hurt you). If a slain monster drops loot, it seems to delete any other loot in that square (I'm not sure if this is hierarchical or not - I've seen items delete gold, but I'm not sure the vice-versa can happen).
There are also monster camps; typically three at a time. Camps continuously spawn one type of monster (goblin, headless, troll, demon). Step on them to destroy them (also good XP). Camp spawns don't aggro on sight. You can usually sneak in and stomp the camp site without the spawnees even caring unless you attack them. There appears to be a cap on the number of enemies on the map at one time; several large encampments can drain the map of random monsters. (Also seems to affect gold drops?)
Merchants occasionally appear, selling healing potions for 50gp. Just bump into them; first time, they'll tell you what they're selling, next time to make the transaction.
NPC's called "Snickers" start appearing fairly regularly at medium levels. They tell a little joke or hint and disappear. Quotes:
* Name! Job! Bye!
* I hear there is a secret basketball hidden in New Atlanta!
* Valor? But I just met her!
* Consider a career in the lucrative industry of package delivery
* I hear there is not just one kind of dragon
* Shrines are very boring, but there you'll practice warring!
* I lost my Legendary Sword, have you seen it?
* Monsters watch out for their own kind
* It's gonna bite you!
* Some things can only be found if you are looking for them
* Fnord
* I hear baking bread is very profitable
* Schmitty says, 'Drag the brick!'
* Troll holes with whole rolls of trolls
* Health care is more affordable in the big city
* Even monsters don't have as much attention span as you do
* I hear exotic armor is made from the tears of a pond squid
NPC's called "Wise Person" are fairly rare. You have to bump into them three times to see all they have to say. Quotes:
* Pray at shrines for many turns to achieve your level
* Search near lakes for exotic armor
* There's a worse threat than one dragon...
Monsters:Bat 2xp (flies)
Slime 2xp (often divides upon death)
Goblin 3xp (camps; good drops)
Headless 7xp (camps; particularly good drops?)
Swine 9xp
Pondsquid 9xp (in water; rumors of "tears" as yet unconfirmed)
Mingbat 9xp (beware - looks a lot like a harmless bat, but with legs!)
Troll 13xp (camps)
Mimic 15xp (looks like 17 gold pile, but right-clicking reveals it's true nature; ironically these tend to appear before piles of 17 gold do, and stop appearing when they're common)
Ghost 15xp (flies)
Lurker 19xp (looks almost exactly like grass)
Gazer 21xp (can't enter forests)
Reaper 25xp
Daemon 28xp (flies, camps)
Unique
Dragon 75xp (flies; one dragon who sits in the impassable mountains - at 10th level, starts shooting fireballs, which move in realtime!) (see endgame)
Progression:H.P.: Start at 6-10, gain 2-8 per level, plus an additional 1 every 256 turns
Code:
Lvl | Experience | Damage | To-Hit
----+------------+--------+-------
1 | 0 | 2d4 +1 | 50%
2 | 16 | 2d5 +2 | 53%
3 | 40 | 2d6 +3 | 57%
4 | 72 | 2d7 +4 | 60%
5 | 112 | 2d8 +5 | 63%
6 | 160 | 2d9 +6 | 66%
7 | 216 | 2d10+6 | 68%
8 | 280 | 2d11+6 | 70%
9 | 352? | 2d12+6 | 71%
10 | 452-465 | 2d13+6 | 73%
11 | 558-575 | 2d14+6 | 75%
12 | 692-734 | 2d15+6 | 76%
13 | 853-885 | 2d16+6 | 78%
14 | 1015-1050 | 2d16+6 | 80%
15 | 1051-1224 | 2d17+6 | 81%
16 | 1394-1421 | 2d17+6 | 83%
17 | 1422-1643 | 2d18+6 | 85%
18 | 1864-1892 | 2d18+6 | 85%
19 | 2083-2233 | 2d19+6 | 86%
20 | 2473-2486 | 2d19+6 | 87%
21 | 2487-2875 | 2d20+6 | 88%
Endgame[spoiler]Once you've prayed for your 15th level, you'll be told that you hear the flapping of wings. The dragon will now agro. Once you've killed the dragon, you'll get a text about ominous darkness or some such. The water shrine will disappear, and the mountain shrine will now house 'LB' (Lord British). LB is pretty useful; he instantly levels you if you're ready, and also gives you a free full heal. He'll tell you to seal the gates at the other shrine. This will cause a gate icon to appear in the water shrine.
Don't go there until you're ready. You can still go around looting and leveling at this point.
Going to the gates gives a large sum of xp (222?), usually leveling you, and spawns the four Ancient Elemental Dragons. There's one each for Forest, Road, Mountain, and Water. They convert any square they step on to their element. These are highly dangerous; either save-scum or kite them one at a time to LB (so you can insta-heal after each round of combat) to defeat them all. Beware; getting attacked by an Elemental Dragon aggros demons in a fairly wide radius! Once they're all defeated, the game ends with a "You Win!"
Keep in mind that you can still level up at LB while all this is going on; the Elemental Dragons give a hefty 150xp each, so while the endgame starts at level 15, it typically ends at 19 or higher (I've reached 21).[/spoiler]