ZylonBane on 14/6/2015 at 16:51
It's actually pretty easy to remove the minimum skill requirements for weapons in SS2, and AFAIK all the damage/accuracy models will correctly scale down to your level of incompetence. But, some of the weapons also have minimum requirements for physical stats like strength, that aren't used in the damage model at all. So there's not anything sensible that can be done with those requirements-- leaving them in clashes with the "anyone can pick it up and try to fire it" reasoning, but taking them out significantly reduces the XP cost to master them, as well as undermining the logic of some weapons requiring certain physical abilities.
Valet2 on 17/6/2015 at 20:01
The best thing that could happen is if we get the original project files for these cutscenes. They were made in Premiere, btw. I've asked a bunch of guys who might still have something, but they said they have absolutely nothing, and don't know whom to ask.
RejZoR on 29/7/2015 at 21:09
Quote Posted by ZylonBane
RejZoR is also--probably unfairly--receiving the cumulative ire from being the third or fourth person to try this. We react to "high-res" cutscenes like physicists react to perpetual motion machines.
Quote:
Mine is unfortunately not as dramatic since
there is no easy way of magically getting HD image out of nothing, but I think I've done a pretty decent good job, making this epic game look few years younger.
Taken from my original message. Some apparently have problems understanding what they read...
I've been working with image processing for a while and obtained rather spectacular results in upscaling. So I thought, why not deconstruct videos down to individual frames, process individual frames and re-encode them back at higher resolution. Obviously, you cannot obtain data out of nothing, but the difference is visible even if engine isn't physically capable of rendering at higher resolution. The text alone looks so much better on my 22 inch 1080p monitor it was worth it just for that alone. But haters gonna hate and I've grown a very thick skin for haters by now. I frankly don't care if he doesn't like it. That's his problem. I've done this and if he hates it so be it. If someone likes it, then so be it. I've just posted it here because people who still play this game hang around here. Kinda falls into the "obvious" category...
voodoo47 on 31/7/2015 at 11:56
and I have to repeat, you are still pumping a video 4x times the supported resolution into Dark's video player. again, you don't have to be a rocket scientist to see that is probably not a good idea.
ZylonBane on 31/7/2015 at 15:53
Quote Posted by voodoo47
again, you don't have to be a rocket scientist to see that is probably not a good idea.
There's nothing "probably" about it. In this case it's a mathematical fact that it's not a good idea.
DiamondMonster on 29/8/2015 at 07:11
Quote Posted by Kolya
It's not just that 1280 cannot be played. It's also a fundamental misconception that you could get better quality from a low res source by scaling it up and slapping some filters on. You should read up on Interpolation because it doesn't work that way.
If you have some crappy 128 bit MP3, do you expect that reencoding it at 390 bit and adding some reverb will make it sound better?
I blame Hollywood for kids not getting this.
Currently there is interesting way to enhance video - google for 'super resolution'
(
http://www.wisdom.weizmann.ac.il/~vision/SingleImageSR.html)
RejZoR - if you really interested in image processing you need to dig deeper in scientific part, check link above, hope it helps for your future work. Good luck!
ZylonBane on 29/8/2015 at 14:01
The problem with applying super-resolution techniques here is that the source video has been heavily compressed, replacing the original low-res detail with a mathematical approximation. Those techniques need images free of compression artifacts to work properly. That's why all the input images on that page are PNGs, not JPEGs.