Kolya on 8/10/2009 at 21:48
Look, I know what you meant, and I get that attacking the brain has consequences on the whole body. :)
But since the Body of the Many is an established location name here that you cannot really attack, unless you mean taking on that part of the game, I thought we should use the precise term.
By the way, I'm pretty sure that any leftover minions of the Many don't fall dead too the ground once the brain is defeated, so the whole concept is a bit muddy.
D'Arcy on 8/10/2009 at 22:12
Well, if you consider the stars as being some sort of physical shield for the brain, then it doesn't seem that wrong that Soma bypasses them. It also ignores any kind of armour that other living enemies might be wearing.
Considering what an OSA guy has to go through at the early stages of the game, I suppose that the developers made the BOTM this easy for them as some sort of compensation.
Nameless Voice on 8/10/2009 at 23:28
More likely they just gave the brain the standard Annelid vulnerabilities and forgot to specifically set it to be unaffected by Soma Transference (which is part of the Annelid Vulnerability package).
Enchantermon on 9/10/2009 at 00:31
Quote Posted by D'Arcy
Well, if you consider the stars as being some sort of physical shield for the brain, then it doesn't seem that wrong that Soma bypasses them.
Actually, I would think that the shield the stars provide
would block Soma Transference.
Couldn't you make the brain invulnerable to Soma, but only until the stars are destroyed? That would make the most sense to me.
Quote Posted by Kolya
By the way, I'm pretty sure that any leftover minions of the Many don't fall dead too the ground once the brain is defeated, so the whole concept is a bit muddy.
I've often wondered about this. I think it would be more realistic for them to either drop dead when the brain is killed or (and maybe this would be preferable) have them turn on each other. The latter would make more sense; the creatures who were being guided by the Many have lost their hive mind, and thus they erupt into chaos like ants who have lost their queen.
D'Arcy on 9/10/2009 at 01:05
Quote Posted by Enchantermon
Actually, I would think that the shield the stars provide
would block Soma Transference.
Not if it's some kind of physical shield, it wouldn't. Considering that it shields the brain from weapons' damage, I'd say that's the case.
And like I said, it's only fair that OSA guys can get a place in the game where they are in clear advantage over the other two branches. After all, MedSci and Engineering are hellish for them.
zakisbak on 9/10/2009 at 14:26
Well I've got past the brain,but each time I drop into the tunnel to meet Shodan,"It is time for our dance to end" etc,I keep falling into blackness,ending up beneath the tunnel,unable to escape.
Enchantermon on 10/10/2009 at 17:12
Quote Posted by D'Arcy
Not if it's some kind of physical shield, it wouldn't. Considering that it shields the brain from weapons' damage, I'd say that's the case.
I see your point, but considering how far advanced psionically the Many is, wouldn't it make sense that they can create a barrier that protects them from both physical
and psionic interference?
In any case, it's not really that hard to get rid of the stars anyway, especially if you have Invisibility.
Quote Posted by zakisbak
Well I've got past the brain,but each time I drop into the tunnel to meet Shodan,"It is time for our dance to end" etc,I keep falling into blackness,ending up beneath the tunnel,unable to escape.
Hmm. You should teleport elsewhere immediately upon the speech ending. This problem may have been mentioned before; try searching around.
tarvis79 on 24/10/2012 at 14:47
Hey, an ancient thread on a topic that's currently irritating the bejeezus out of me! I think I'll resurrect it!
I don't mind the idea of a certain amount of respawning, but the sheer amount of it (granted, I'm playing on Impossible) is beyond maintaining tension. More than once, I've killed a hybrid and at that exact moment his replacement spawns in just ahead of me. I will kill 3 enemies running down a hallway to a recharging station, and I will encounter 3 brand new enemies running back down the very same hallway. Whoever was defending the spawn ecology by arguing that it happens far away from you was simply inaccurate. Disallowing full clears to maintain some tension is fine, but one hallway should stay clear for longer than 30 seconds.
/rant
ZylonBane on 24/10/2012 at 18:07
It's almost as if they called that difficulty "Impossible" for a reason.
Or you're wandering around tripping security alarms.
tarvis79 on 24/10/2012 at 18:27
Alarms? Come on, give a guy some credit.
Once you get your wrench rhythm down, nothing is too difficult to kill-just annoying. The entire game plays like the last 10 seconds of a round of whack-a-mole, which makes getting lost in the amazingly creepy atmosphere of the ship difficult to do.
It's like the problem with modern horror movies. Overuse the monster and it stops being scary. Horror is about tension, dread, and the anticipation of an encounter, which makes it all the worse when it finally happens. Even the hissing spiders stopped being scary and just became annoying about halfway through Ops.