Enchantermon on 1/10/2009 at 21:30
Quote Posted by Nameless Voice
Not only that, but on the rare occasion that you actually see an enemy spawn, they spawn using Psi Teleport effects.
Exactly.
Quote Posted by RocketMan
That's precisely the point I was making ;)
I see now. I misinterpreted what you wrote, sorry.
Quote Posted by Salk
I do realize that most of you guys believe that the respawning is a key feature of the game. I might as well learn from your experience and give it a run with it, trying not to be prejudiced.
I'm glad you're willing to try it. :) But...
Quote Posted by Salk
The concept of a non finite amount of enemies is plainly flawed and unrealistic. This is one more of my
misconceptions...
...you don't seem to be getting the picture. In context, it's
not unrealistic, as we've already been trying to tell you.
Also, what exactly about ZylonBane's comments are you shaking your head at? He said nothing that wasn't true.
ZylonBane on 2/10/2009 at 02:12
Quote Posted by Salk
I am told that Dead Space is a first person shooter AND a survival horror game AND... surprise surprise... there is no respawning.
Does Dead Space require the player to revisit the same territory multiple times, or is it just a typical "clear the level and move on" game? If the latter, then that's why it doesn't have, or need, respawning.
Respawning exists in virtually all games which require the player to revisit territory. It exists because otherwise, the player would quickly wipe out the pre-placed monsters, and those areas would become "dead" from a gameplay perspective. This would be particularly bad in a game like SS2, which strives to always keep the player on edge.
Quote Posted by Enchantermon
...you don't seem to be getting the picture. In context, it's
not unrealistic, as we've already been trying to tell you.
Exactly. If someone plays SS2
normally, not hanging around for hours upon hours farming hybrids, the quantity of creatures spawned never exceeds the population one might reasonably expect to find in the game's setting. Christ, this is like someone complaining that enemies with guns don't run out of bullets. OMG respawning bullets! When in reality, 99% of the time you'll have killed or moved past them before it becomes an issue.
Zygoptera on 2/10/2009 at 03:56
Dead Space is 3rd person. It doesn't have respawn, but uses advanced monster closets/ tripwires and arbitrary lock/ unlock mechanics. You do revisit places sometimes, but they're pretty much discontinuitous with previous visits. While it is a good game those aspects of it get rather obvious.
I've never really understood all the drama about how other people choose to play games. If you don't like respawning play without it and why care what anyone else thinks.
On the other hand, I also don't post about things like my Garrett playstyle (sociopathic mass murderer with hint of autism/ OCD) on the Thief boards, or go to NMA to ask about how to play Fallout 1 in first person.
Salk on 2/10/2009 at 06:07
Quote Posted by Enchantermon
In context, it's
not unrealistic, as we've already been trying to tell you.
Also, what exactly about ZylonBane's comments are you shaking your head at? He said nothing that wasn't true.
Well, it seems to me that the fact that I can't accept your motivation is considered as "not understanding". I keep on telling you that the concept of infinite number of enemies is flawed, and you keep telling me that in that context it is not. I understand your position but I don't have to embrace it, do I?
About shaking head... First ZB says that I am gonna play a RPG, not frigging Doom and then he points out I am playing a RPG/FPS hybrid. Well, what game is SS2 then? I didn't (and won't) play Doom 3 but I am old enough to have played Doom and Doom 2 and if I am not yet senile I do remember respawning is massive in that game. That's why I replied saying that playing a FPS with respawn
does make me feel like I am playing Doom. But he is not at all wrong (although he was just being sarcastic) when he mentions that I'd frown on infinite bullets.
Other great FPS that have no respawn?
No one lives forever and
No one lives forever 2... And yes... you don't have infinite ammos either. I could also mention the excellent
Jedi Knight 2 by Raven. ;)
ZylonBane on 2/10/2009 at 06:43
Quote Posted by Salk
I didn't (and won't) play Doom 3 but I am old enough to have played Doom and Doom 2 and if I am not yet senile I do remember respawning is massive in that game.
Congratulations on your senility.
Salk on 2/10/2009 at 06:48
Quote Posted by ZylonBane
Congratulations on your senility.
You mean that in Doom and Doom 2 there is no respawn? :eek:
If so, I am really senile...
EDIT: actually my bad english might have given the wrong impression. I wrote "that" but it should have been "those" to refer to Doom and Doom 2.
ZylonBane on 2/10/2009 at 07:05
There is absolutely zero respawning in Doom and Doom II (unless you count the Archvile resurrections as respawning).
And how do you KNOW the respawning in SS2 is infinite? Maybe it isn't. Maybe it's capped at a large but plausible maximum.
rachel on 2/10/2009 at 08:37
Quote Posted by Salk
r great FPS that have no respawn?
No one lives forever and
No one lives forever 2...
Have you actually played NOLF2? :weird: This game has the most annoying respawn rate I've ever seen, it was pretty bad in that regard. One of the few things that made the first opus much better overall.
Matthew on 2/10/2009 at 10:12
Quote Posted by ZylonBane
A science fiction setting does not abdicate responsibility for verisimilitude.
Of course not, which was in a way my point. Given a universe where an author has given an explanation for why or how something is possible, arguing that it is not realistically possible is perhaps missing the point of the author setting it up.
Nameless Voice on 2/10/2009 at 10:56
Quote Posted by ZylonBane
There is absolutely zero respawning in Doom and Doom II (unless you count the Archvile resurrections as respawning).
Exactly this. No respawning at all in Doom 1 or 2 at any normal difficulty level.
Unless you were playing at Nightmare difficulty, but the whole point of that was that the enemies respwan so fast that it's basically unwinnable anyway.
There were archviles in Doom 2 who could resurrect dead enemies if you didn't kill them fast enough, but that was a monster ability (and a cool one I missed in Doom 3), not respawning.