Aircraftkiller` on 2/4/2011 at 03:50
Hi! Some of you might remember me. I was originally looking to make a project based on recreating as much of SS1 as possible, a few years back. I started with some crappy barrels and whatnot. I decided to cut to the chase and grab some of my friends from art college to help out. At this point, I'm heading up the environmental design - which includes redesigning the original textures at a resolution of around 1024x, with full normals, specular, etc. I've also managed to pull in the entire game's levels from *.map format into OBJ, which I've imported into 3DS Max.
I've got the beginnings of a playable space here, but there's a lot more work left to do. I need to rebuild all of the textures as best I can, including damage, and turn texture tiles into 3D models where appropriate - things like chemical dispensers, barrels, lamps, etc.
For those wondering what the other roles are, I've got Jarlan Perez working on creatures and various environmental pieces. You can see his work at (
http://jarlanperez.com/game-art-port)
A few of my other colleagues expressed interest in working on creatures and weapons. We'd like to at least build a proof-of-concept built from the Medical Level, not sure about turning it into an entire game or not. We'd need some serious programming help for that to happen.
Here's a WIP shot inside UDK's editor. Also, if someone sees GBM or David around, could they ask for my original account to be unbanned? That'd be pretty awesome.
(
http://www.3dholmes.com/images/UDK/Shock/Medical.jpg)
Ulukai on 2/4/2011 at 10:49
your maps is bad
D'Arcy on 2/4/2011 at 20:35
I tell it all replier in this forum: I dislike you!
Aircraftkiller` on 2/4/2011 at 21:17
Haha, that old thing. Wouldn't mind some opinions now. ;-)
RocketMan on 3/4/2011 at 02:17
Odd...I can't seem to send you a PM. Oh well, I just wanted to know if you wanted to share resources. I can offer you some models that may be of interest to what you're doing and I really really need 1 gun textured for ss2 so whaddya think?
Aircraftkiller` on 3/4/2011 at 04:14
I'll take a look at what you have. Just send me a Facebook message. You'll find the link on 3dholmes.com
Al_B on 9/4/2011 at 08:58
I think it'll be easier to make comments once there is more than just the basic level geometry in place. That's been done a few times before (including (
http://www.zerker.ca/zzone/category/levels/ut/) Zerker's versions of several levels).
As it stands, it's good to see the textures in higher resolution although they appear to be far too blue when compared with the originals. The control panel on the wall could also benefit from more detail.
Judicator on 9/4/2011 at 11:24
I do appreciate the work You are doing and Your commitment.
But as a long time SS1 fan, like many others in this forums, I've seen so many projects drown during the years.
So Good luck and keep on the good work. :)