vorob on 12/9/2014 at 09:24
I’m currently playing this wonderful game. Really impressed how good it is, despite age (never played it before). Its complex, from one side, and clear, from another. I never had problem with understanding how it works and what i’m supposed to do. But, still, there are things which worries me.
SShock 1 has so much variety with plugins, with all these Sensaround Multi-View Unit, Energy/Projectile Shield and etc, but I don’t see any necessity in them. This game is very easy.
FYI, i’m playing on 2-2-2-2 difficulty with mouselook patch, in dosbox 0.74 (portable version from systemshock.org). Currently i'm on level 6, solving problem with virus.After you find restoration chamber on level (and usually its not far from elevator) you have NO PROBLEM on this level. You die? Lol, no penalty, just resurrect and beat them up. But its hard to die in this game. Since i look into every crate, body and corner i have tons of ammo, medkits and etc (and i’m playing without solution) so i’m all the time with maximum health and have my loaded AM-27 Flechette / Magnum 2100 Pistol and few Concussion Bombs. Also, almost 60% of all encounters ends with me just leaning from corner and firing into visible part of enemy, in 80% cases they won’t even bother to run for me.
I usually die when i’m in some room and SHODAN suddenly opens trim panels and lots of enemy fire at me. But its a rare scenario.
If we recall SS2 enemies, they were running for you, all of them, they opened doors and etc, while in SS1 they usually stand still and fire when you are just standing in front of them, what you won’t do :)Maybe its dosbox and its cycles ((
http://www.gog.com/forum/general/dosbox_how_it_works/page1)), reason why enemy usually don't chase me. Maybe this game wasn’t designed for mouse look, which makes my reaction much faster... I don’t know, need your thoughts.
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Inline Image:
https://pp.vk.me/c620116/v620116184/17a4d/e4H1E7L6gbU.jpgOur first battle with this f**k, remember it? Its just small room where this thing is sitting, few shots from corner + concussion bomb and its dead. And thats it???
Al_B on 12/9/2014 at 13:02
Quote Posted by vorob
Maybe this game wasn't designed for mouse look, which makes my reaction much faster...
It's not the hardest of games by any means but yes, mouse look makes a big difference. Play it on 3-3-3-2 with the original control scheme and you'll find it more challenging. Having said that, a lot of the challenge when I first played it was figuring out where to go and what to do and combat was only part of the game difficulty.
D'Arcy on 13/9/2014 at 00:14
I refuse to use any mouse look patch. I want the game to remain as I've always known it, and to me the controls are part of its charm.
I definitely don't think the game is too easy. I can't say for sure if perhaps that is the case when playing on 2-2-2-2, but on 3-3-3-2 the game IS challenging. Meeting a Hopper unexpectedly can mean a quick death, especially in the earlier stages of the game when we don't have weapons powerful enough to dispose of it quickly. And many of the enemies from the upper levels (Sec-2 robots, Elite Cyborgs...) can kill us practically in one shot. Inviso-Mutants are also a pain in the arse, especially because they keep regenerating. But anyway, we can't expect to find a state of the art AI on enemies in a 1994 game.
And by the way, taking advantage of resurrection by attacking enemies head on and dying repeatedly is definitely not my style of play (if that's what you do, then you're in for a surprise).
Cyberpunkgothic1 on 15/9/2014 at 19:15
I found it too complicated to fin my way through th ss1.