Sturm Jäger on 24/1/2006 at 20:34
By the way. Now that system shock runs in 800x600 ect. has anyone thought of the possibility to make sharper textures?
It shouldn't be too dificult somebody has allready taken some textures of ss1 to be used in ss2... but then again what do _I_ know about that stuff.:erm:
ToxicFrog on 25/1/2006 at 00:52
Quote Posted by Sturm Jäger
By the way. Now that system shock runs in 800x600 ect. has anyone thought of the possibility to make sharper textures?
It shouldn't be too dificult somebody has allready taken some textures of ss1 to be used in ss2... but then again what do _I_ know about that stuff.:erm:
I've thought of this, but I lack the image-editing skills to do so.
At some point I should write a toolkit that makes it easy for people who
do to unpack and repack the textures, ideally in a format that's easy to edit (ie, not SS1's native palletized format)
Concerning the patch Y/N thing, SSH got it right:
<pre>Are you sure you want to continue connecting (yes/no)? y<br>Please type "yes" or "no": yes<br>Connected to Orias.</pre>
Gigaquad on 25/1/2006 at 12:52
ToxicFrog, I have also thought that a general purpose .res packer/unpacker for System Shock, Terra Nova and Flight Unlimited would be really useful. I was about to write a post regarding TSSHP's .res specs and did a web search for some info and discovered something:
There already is such a program!
It's called (
http://www.geocities.com/alive.geo/flight3.html) ResViewer for Flight Unlimited by Gideon Pertzov. There are even (
http://www.gpdev.net/Downloads.html) source codes available, so it may be possible to add better support for System Shock and Terra Nova.
Sturm Jäger on 25/1/2006 at 19:59
Perhaps this topic should have it's own thread?
Gigaquad on 25/1/2006 at 20:56
I thought about that first, but I had already written that post to ToxicFrog when I found ResViewer and was unsure where to post it since it relates to every LGS game since System Shock so I just modified my existing post.
You're right though, it's better if I make a new thread so it gets maximum exposure. An important program like this shouldn't remain unknown for years!
Kolya on 26/1/2006 at 00:57
Tried to export+convert some textures from SS1's TEXTURE.RES but that didn't work. It exported something...but not a BMP. What's the original fileformat of SS1 textures Yorick? PCX?
descenterace on 26/1/2006 at 03:41
If so, what type of PCX? I have a PCX loader written in Java somewhere, but it only works with 24-bit PCXs.
ToxicFrog on 26/1/2006 at 05:19
Concerning RESfile packer/unpackers: I've actually written one (well, several), but none of them are user-friendly and none of them do format conversion; what I was thinking of WRT texture upgrades was something that will unpack a resfile, converting textures in it to PNG as it does so; then, when instructed to repack the file, will do so and convert the PNGs back into SS1-format pixmaps -- thus making it easy to edit the textures.
Concerning the SS1 pixmap format, the format is partly documented (
http://tsshp.sourceforge.net/ss-specs.txt) here, in section 2.1 Textures And Sprites. I don't know if it corresponds to any format 'in the wild'.
Thanks a lot for those links, Gigaquad -- if FU3 uses the same 3d model format that SS1 does, those specs he mentions could let me finish my SS1 model viewer.
rattkin on 13/2/2006 at 15:23
Quote Posted by ToxicFrog
>>>Anyway, I have a problem with resolution boost. SS1 works great with Mok's XP patched CDSHOCK.EXE, but when I patch it with ss1hr and switch to 800 or 1024, the display tears itself to shreds (the game is still working in the background, though). So, I'm thinking this must be due to the incorrect refresh rate (just guessing, have no idea actually). I run it on a laptop with Radeon 9700, so it isn't a nVidia related problem. The default and only available refresh rate for my LCD in XP is 60Hz. Is that the problem?
Please, can you or someone give me some advice?
>>>
1280x1024 just doesn't seem to work on some systems, and I can't figure out why.
Concerning the display "tearing itself to shreds" -- there was a bug like this in an early version (it was changing the resolution without updating the framebuffer parameters) but I never released that build for that very reason, so I don't see how it could be that...
Ok, some stuff to try...
- can you get the H/V refresh rate information from your monitor when it all goes horribly wrong?
- try running it with NOLFB (or, if you already are, without)
- try turning off RefreshLock, if it's running (although it works fine on mine)
- if you have a digital camera, a photo of what the screen looks like when it's mangled will help determine if it's a refresh rate issue or a framebuffer size issue
There's a lot of stuff I haven't been able to test ss1hr with, including LCD monitors, laptops, and NOLFB, so with any luck we can gather some more information and find out what's going wrong.
It's also worth noting that I just got my laptop back from the shop, so over the weekend I'll be running ss1hr on it to see if it works with widescreen LCDs, which might also turn up something of interest.
I'm having problems like these when i try to run at anything above 320x240.
i need mok's patch [since i'm running an XP], it looks the same with or without nolfb, winxpfix.exe, high resolution hack or the refresh set tool.
Here are screenshots of the garbled lcd screen:
(
http://muller.unas.cz/shock/shock1.jpg)
(
http://muller.unas.cz/shock/shock2.jpg)
[the screenshots are not rotated]
cutscenes and game at 640/480 look like this, the game still runs, as do the cutscenes.
garbled screen is 640/480@60hz
when it runs fine [menu, game at default 320/200 res] the monitor reports 720/400@75hz!!
what is wrong?
edit: also, 640/400 button is greyed out
dvwjr on 13/2/2006 at 23:50
Quote Posted by rattkin
I'm having problems like these when i try to run at anything above 320x240.
.
.
.
what is wrong?
edit: also, 640/400 button is greyed out
What type of video card and exactly how much Video RAM is on the card.
As to the 640x400 being 'greened' out, it seems to indicate that your Video adapter does not support VESA mode 100h.
dvwjr