sNeaksieGarrett on 19/6/2013 at 22:31
Opinions are going to vary. The truth will be in gameplay footage, or straight out of eidos' mouth. But, then again, they're too close to the source material so idk. I have mixed feelings right now about thief 4 and don't know what to believe fully. However, I'm still taking the optimistic viewpoint instead of the pitchfork viewpoint.
Chade on 20/6/2013 at 12:53
I've updated the post again. There's been some interesting information since my last update. The main items of interest in my opinion are:
* The new lockpicking takes some time to complete, and you have to be close to the guard for the duration of that time, potentially following the guard around several times if they have several items.
* There are three different types of blackjack attack: the standard one, a "blackjack takedown", and the focus attack we saw in the gameplay video.
* You'll get xp bonus at the end of a mission for being stealthy or non-lethal.
sNeaksieGarrett on 20/6/2013 at 15:51
I'm not really sure where to post this but it seems relevant enough to put in this thread based on the discussion it brings with it:
(
http://community.eidosmontreal.com/blogs/Thief-Generations?theme=thief) THIEF has been announced for both current gen consoles and next-gen consoles
So, I'm worried about how this will effect the
next-gen versions of the same game. Stephane Roy says it will not change the "core gameplay" between the two versions of THIEF, but in what ways
will it change the experience? In other words, at the end of the day, is there really going to be any reason to play this on next-gen consoles and not current gen consoles?
Fandango on 20/6/2013 at 16:58
Quote Posted by sNeaksieGarrett
In other words, at the end of the day, is there really going to be any reason to play this on next-gen consoles and not current gen consoles?
It's probably simply a sales decision. People who haven't upgraded can play it on current gen, and people who are just joining the console world with next-gen can play as well. Considering how sloppy most console to pc ports are, I'd be surprised if they bothered to up the texture quality or anything of the nature for the next-gen Thief. It will probably be the identical game on each platform.
Solar Prominence on 20/6/2013 at 19:16
The upshot of that decision, though, is that all of the levels will have to be designed to work with the 360's RAM capacity. Combined with the more advanced graphics, it may well place serious limits on the scope and size of the levels. You might even have to go through long (on the scale of 3-6 seconds) loading times.
sNeaksieGarrett on 20/6/2013 at 20:25
You're calling that an upshot?:weird: That's exactly what I don't want to happen. What's the point in having it on next-gen if you can't utilize the technology? That's my fear. If all it is is a straight up port from the x360/PS3 versions then it really does come down to the marketing thing that Fandago pointed out.
Since all versions are supposed to launch at the same time, I'm probably right on this. But who knows. And you never know what they will do. Take Skyrim for example. Bethesda, after releasing Skyrim, decided to create a free DLC with higher resolution textures for the PC version.
Solar Prominence on 20/6/2013 at 20:50
When I said 'upshot' I was talking about the consequences of the decision, not that it was a good thing to have abbreviated levels. I didn't mean to be that unclear, sorry.
They might include some improvements for the next gen versions, but I doubt there will be much in the way of substantial changes like new areas; it would be difficult to add on new parts to a level and make them fit in well, so they might not even attempt it.
pavlovscat on 21/6/2013 at 17:22
They've sunk so much into this game already I think, at this point, they HAVE to release on every platform if they are going to recoup their investment. They cannot afford to cut out the large audience of gamers with x360/PS3 and no plan to upgrade anytime soon. They need an instant audience which the x360/PS3 release gives them. I initially thought that releasing a big budget game only on the next gen was not a sound move financially. I am not surprised to see them backtrack. What does this mean for the quality of the game? More things Thief fans don't want...smaller maps, more limitations on game play. What else, I don't know. I am disappointed but not surprised.
snowcap21 on 21/6/2013 at 17:54
Oh, no, that makes me nervous... Concentrating on the next gen consoles was one of the aspects that made me hopeful, because I hoped that they didn't have to spend so much time to make it run on different technology.
Fandango on 21/6/2013 at 18:25
The current-gen consoles can put out some decent sized levels.
Remember that Deadly Shadows and its infamous shoe-box sized levels was for the original xbox generation, not the xbox 360.