Shadowcat on 1/5/2015 at 14:19
I guess you could easily poke holes in the <em>realism</em> of the combat if you wanted to, but damn if it doesn't look completely awesome. I definitely want to see more of this.
Muzman on 1/5/2015 at 16:16
Yeah, people were saying that before and it's true. It's like these people are all using weapons way too large and heavy for them.
But I think that's a trade off for having that sheer physicality that hardly anyone ever manages and still being playable.
Yakoob on 2/5/2015 at 18:44
Just watched the video and it looks awesome, to I almost feel the game would've been more fun from a third or even first perspective. This with controls of dark messiah mmmm
Starker on 2/5/2015 at 21:13
Quote Posted by Yakoob
Just watched the video and it looks awesome, to I almost feel the game would've been more fun from a third or even first perspective.
I thought that was the third perspective.
Shadowcat on 2/5/2015 at 22:32
It's certainly a third-<em>person</em> perspective. Assuming we're not just counting viewpoint options (in which case the first perspective might be third-person, and the third perspective first-person :)
Edit: <em>Definitely</em> not isometric either, sorry -- other details aside, isometric views do not have perspective!
Yakoob on 3/5/2015 at 07:58
I meant over the shoulder third perspective, not isometric
henke on 3/5/2015 at 12:08
Eh, I don't think the physicality of the player character would work as well if it was from a over the shoulder view, and it certainly wouldn't work at all from first person.
I've spent 9 hours with this over the past few days and managed to make it to level 2 twice now.
[video=youtube;cemDndaGKno]https://www.youtube.com/watch?v=cemDndaGKno[/video]
I don't know whether to recommend this or not. I mean, it's amazing, it's the most original, genuinely new thing I've played all year. But for all it's thrilling highs it also has some soul crushing lows. Replaying that first section over and over is no fun. This isn't even permadeath in the sense that FTL or Isaac is, where things get randomized upon each restart. No, instead you know exactly where you need to go each time. Go to this room and get the gloves, go here to get the axe, go here to get the key. It quickly becomes a chore. Also, not to get all "l33ter than thou", but this is not a game for everyone. There's tank controls, a camera that often needs to be adjusted mid-fight, no-pause inventory management, a lack of handholding that rivals Dark Souls, and a combat system that takes a few hours to get comfortable with, and even longer to master. This is some hardcore shit right here, but if you're willing to put in the time and effort, it can be the best gameplay experience you've had in a long while.
Papy on 3/5/2015 at 12:59
Quote Posted by henke
Eh, I don't think the physicality of the player character would work as well if it was from a over the shoulder view, and it certainly wouldn't work at all from first person.
I would agree not everyone would like a first person perspective, but why wouldn't it work at all? The first person perspective of Mirror's Edge did work very well.
henke on 3/5/2015 at 15:31
Er, the physicality of Exanima isn't very much like that in Mirror's Edge. You're not gonna fall on your ass in Mirror's Edge because you backed into a bench without paying attention. The game would need to play quite differently to work well in first person, imo.
Yakoob on 3/5/2015 at 16:21
Wait, you can fall on your ass by backing over a bench? That's even more cool, I thought the physics only applied to weapon swinging.
That changes things I guess I see your point about first person not working.
Why are you repeating the same first level, is it just replaying the short demo or does dying make you restart?
And I agree that from videos, while the combat looks awesome, it doesn't seem to have much else going for it at this stage. Does it pen up later or is it pretty much generic dungeons and ghouls?