santaClaws on 7/10/2001 at 12:26
When playing Max Payne, I was astonished by quite a number of subversive elements in the game.
eg: o)In the second psycho level, you read in a book "You're in a
graphic novel, Max" or "You're in a computer game", and just in
those moments, Max nnotices the red numbers of the weapon
categories over his head.
o)In the Aesir Corp. building, just when you step out of the
elevator with the boobytrapped shaft, two killer suits talk
about bullet time and that it would be so cool to be able to do
that. :cool:
Realistic games are good, but they should be able to make fun of themselves. It would be cool to see DX2 being equally well balanced and realistic, but a little more houmoristic; not about the story or protagonists, but about the game itself.
santaClaws
henke on 7/10/2001 at 21:34
Well, sure it worked fine in Max Payne coz thats a quite unrealistic game. But I dont think it would work in DX 2 coz DX is already too realistic. When I play DX I want to forget that Im playing a game. Things like that would just ruin it. It would be like:
You found out that your brother works for the very man you are sworn to kill... NOT REALY! ITS JUST A GAME! Will you choose to fight the rebel-leader and your brother? Or will you stand by you brothers side and defy the coaliation? THIS ISNT HAPPENING! ITS ALL MADE UP! Make your choice... PRESS BUTTONS Y OR N ON YOUR KEYBOARD THATS ON YOUR DESK IN YOUR SHITTY LILTLE APARTMENT FAAR FAAAAR AWAY FROM ANY PLACE AS EXCITING AS THE LOCATIONS PRESENTED IN THIS COMPUTER-GAME!
See what I mean?
kostoffj on 9/10/2001 at 17:41
Let's just hope that DX2 is spared the unspeakably bad writing of Max Payne :p
Homoludens on 11/10/2001 at 04:22
I actually liked much of Max Payne's bad writing. But, I'll admit, there were a few instances in which the selected metaphors and analogies were so horrible that I actually cringed in pain. Ah well. I would say Max and No One Lives Forever are by far the two most post-modern games out there at the moment. :cool:
Cyborg on 19/4/2002 at 15:03
Quote:
Originally posted by santaClaws When playing Max Payne, I was astonished by quite a number of subversive elements in the game.
eg: o)In the second psycho level, you read in a book "You're in a
graphic novel, Max" or "You're in a computer game", and just in
those moments, Max nnotices the red numbers of the weapon
categories over his head.
o)In the Aesir Corp. building, just when you step out of the
elevator with the boobytrapped shaft, two killer suits talk
about bullet time and that it would be so cool to be able to do
that. :cool:
Realistic games are good, but they should be able to make fun of themselves. It would be cool to see DX2 being equally well balanced and realistic, but a little more houmoristic; not about the story or protagonists, but about the game itself.
santaClaws Yep, thats cool but it wouldnt fit into Deus Ex.
ICEBreaker on 19/4/2002 at 18:09
Talk about digging up an old thread. What made you look this far back? But yeah, I also think that this works well for Max Payne (perhaps also acting as a sort of disclaimer in case some classmate shooting psycho was known to have had played Max Payne etc) but it doesn't work for DX at all. The whole point of DX is ultra immersiveness. Why would you go into all that trouble of making things immersive and then ruining it with this type of writing. Besides all of DX's text is sophisticated literature! What you propose would work more for games like Duke Nukem, which talks about Duke toys and Duke movies.