N'Al on 2/2/2018 at 18:02
Thank you, henke!
Without your help I might've seriously been left floundering.
henke on 2/2/2018 at 18:29
no prob(peller)
Starker on 2/2/2018 at 19:49
You're in way over your head there.
Renzatic on 2/2/2018 at 21:05
I like sandbox games that give me an immediate sense of porpoise.
Goblin sharks.
SubJeff on 2/2/2018 at 21:21
I've been totally put off this by Philipa Warr on Crate and Crowbar. She's ruined that podcast and as she likes this I'm auto prejudiced against it.
Starker on 2/2/2018 at 21:22
Not really much different from other current games, really.
SubJeff on 3/2/2018 at 08:34
Yeah, Phillipa Warr can ruin anything.:D
henke on 3/2/2018 at 08:47
Surprised to hear you say that, I think she's a good addition to the podcast.
Thirith on 3/2/2018 at 10:16
If I remember her correctly from RPS, I liked some of her writing while other articles struck me as gratingly quirky (though I may be mixing her up with... Alice? Is it the two of them that are friends and refer to each other fairly often?). What did she say about Subnautica?
henke on 3/2/2018 at 12:15
She has
a lot to say about Subnautica, why not read her (
https://www.pcgamer.com/subnautica-review/) recent review. She's at PC Gamer these days btw, not RPS.
Anyway, glad to hear the VR mode has been improved. IIRC when I tried it I played it sitting, using smooth turning with a gamepad. Apparently there's still no snap-turning, but playing it standing up with a wireless pad should make it a bit more bearable.