Bluegrime on 25/2/2010 at 22:46
Quote Posted by Rainalkar
If you have a skill, it should serve some purpose. Modify skill was never ever picked up by anyone because of FE's abundance. A large majority go through the game using 2-4 weapons, and those can be modified to 2 really fast with no investment at all. That makes the skill pointless, which is bad.
You didn't describe playing SS2 with the intention of having an average playthrough. You described being someone who knows where all the goodies are and has every intention of min-maxing your way through the game. Trying to "balance" a game against people who know exactly where everything is and makes no qualms about abusing the shit out of that knowledge is pretty laughable. You might as well make the weapons in the Med/Sci armory unusable, just in case someone looks up the door code on the internet and opens it the first chance they get.
Infact, Straylights makes that problem WORSE because an intrepid player can be toting (And using) an assault rifle the second they find it. Thus making Energy and Heavy completely useless, since the AR does everything they do but better.
Quote:
Saving is a whole different thing. Save option is universal to games in general, and only a poor developer would limit to player to save in x min periods. Purpose of saving is to save the player from frustration from starting over and over again.
I'm following your logic here. The tools obviously presented an unbalancing effect, enough so to gank them. And the potential abuse that comes out of nanny saving (That one was for you, Blaydes) is MUCH higher. What prevents a player from getting the absolute minimum in a given skill, saving before they try something, and reloading until they get it? Or saving before they open every door, just in case theres an enemy on the other side that might damage them?
If your going to start making changes to a game based on the assumption that everyone who plays it is a munchkin, why stop with the tools?
Rainalkar on 26/2/2010 at 00:22
I understand you. But I still have a save of my first run through of the game ever. And I found all but one of FE's. The best option is likely to make them appear somewhat random, more or less. But that isn't the spirit of the original game. There is another option: make them really hidden. But this would mean changing their positions. And so on, and so on...
And I agree that the AR is still very powerful, and more, so easy to use compared to others.
I would say that 90% of ADaoB is made not having in mind "old" players. But there is, I agree, a part that aims them particularly.
Kefren on 26/2/2010 at 14:07
Quote Posted by Rainalkar
Modify skill was never ever picked up by anyone because of FE's abundance.
Erm, I always get some levels in that skill, and sometimes max it out.
In 'real life' I know where some objects are, and in theory could weigh up accessibility of items vs skills. But I find that takes the fun out of the game for me.
Instead I always 'roleplay' a character, and make decisions based on what
they would choose. This often means less than optimum choices, but they are the realistic ones that character would make. If it makes the game harder sometimes and easier other times, then so much the better. I once played as a 'scientist' so the first skill I maxed out was research, and I tried only to use exotic weapons. Yes, it made it harder. No, many experiences players would never have done that, since they know ways to spend their cyber modules more efficiently. But playing as that character, weak and frightened, was one of my most memorable playthroughs ever.
So saying no-one uses modify is a vast overstatement. Some players do, some don't. Everyone plays the game their own way, which is one of the great things about it. ADaOB obviously suits a certain playstyle, which is great. I'm sure the effort and skill and thought that has gone into it really enhances the experience for many players. Just don't call it a patch and imply that it is a necessity.
Kefren on 26/2/2010 at 14:12
Quote Posted by Nameless Voice
Generally, before commenting on issues with the forum software, it might be a good idea to check (
http://www.ttlg.com/forums/forumdisplay.php?f=72) the forum for the TTLG forums and website network, where the issue (and other issues with the new forum software version) have been discussed in detail.
Ah, a twelve page thread that I didn't know existed because I only come here for SS, full of stuff that I hardly understand or don't care about. Okay, I'll go and read it all now.
:thumb:
Matthew on 1/3/2010 at 16:52
Well then you don't really get to complain about the post layouts, now do you?
Nameless Voice on 13/9/2010 at 21:49
Every time I come across a new player talking about how they plan to play the game for the first time using ADaOB, and advising them that they may not want to do that as it modifies the gameplay so much, I keep thinking about how there should really be an unofficial patch like this which people could use on their first playthrough without changing the experience. Something which everyone could clearly recommend for all players.
Why has no one made it yet?
ZylonBane on 13/9/2010 at 23:59
Is this a trick question?
Nameless Voice on 14/9/2010 at 00:04
It's code for "I should do it but I'm too lazy".
TheNightTerror on 14/9/2010 at 00:22
You're too lazy to do it yourself and you did such a horrendous job documenting bug fixes that anyone who wants to create a patch won't even be able to use the Straylight patch as a starting point, as well as actively discouraged the lone person trying to do it, eh? Love the irony.
At this point the only people who're going to be able to create an unofficial patch are ones who're intimate enough with the Straylight patch to be able to rip it apart I'd say. That or someone with the patience to create their own bug list.
Kolya on 14/9/2010 at 02:51
There seems to be this perception that ADaoB was once a bugfix mod and then we screwed it up with our vision of the game. But in fact the changes added after Straylight's work were almost exclusively bug fixes and
reversions of gameplay changes made by Straylight.
Quote Posted by TheNightTerror
You're too lazy to do it yourself and you did such a horrendous job documenting bug fixes that anyone who wants to create a patch won't even be able to use the Straylight patch as a starting point, as well as actively discouraged the lone person trying to do it, eh? Love the irony.
As a matter of fact you only need documentation of gameplay changes, not bug fixes, if you use ADaoB as a starting point for a bugfix-only version.
Straylight created a detailed changelog that should allow anyone willing to revert the leftover gameplay changes.
Frankly I wonder what's left at all in regards to gameplay changes. Apart from weapon balancing probably not much. So this boils down to a discussion about people wanting their overpowered AR back. And can we expect newbies to play without a kill-all gun? Tough cookie. :erg: