Strange, random texture-application problem. - by Hit Deity
Hit Deity on 26/2/2005 at 02:17
I built a small test mission like the one mentioned here ( (
http://www.planetunreal.com/architectonic/tutorials/first_level_part1.html) ) and get to page two and I can't figure out how to easily get the textures applied to the surfaces.
I've managed to muddle a way to do it by double-clicking a "wall" and once it lights up "blue" I can hold the LMB and then quickly (without releasing LMB too soon) I can press the RMB and get the popup texture properties dialog they talk about. Sometimes, and I repeat sometimes, I can click a face and it'll stay lit and I can hit F5 which brings up the same Properties box, but not always. Pressing F5 doesn't do anything while the face is lit up (selected). Sometimes, after a while, the faces light up normally: I can select one, it stays lit, then etc... And it seems every time I load up one of the tutorial maps included with T3Ed, the faces light up fine every time. Why the difference in theirs and mine?
And where are the actual written tutorials for the tutorial maps? I haven't found them yet.
Krypt on 26/2/2005 at 03:02
You need to build your bsp. There is a button on the top toolbar that has a little green cube on it labelled "Build Geometry and Unreal BSP". Run this on your map and you should have an easier time selecting brush faces.
Hit Deity on 26/2/2005 at 03:06
You were right. I guess the hilight was going away because T3Ed wasn't sure where the surfaces were or something.
Hogwash on 26/2/2005 at 03:28
You don't want to know how long it took me to find this out...
"Ten minutes ago I could select that surface just fine, so why is this one not working?!"
Hit Deity on 26/2/2005 at 03:36
Yeah, it's amazing how infuriatingly frustrating this damn thing is...very reminiscent of another editor a few years back...:mad:
I'm currently stuck trying to add something to the first tutorial mission. I add one thing and the friggin' thing won't load. Argh!!! :tsktsk:
And where are the tutorials for the tutorials?????????????
darkcosmos on 26/2/2005 at 04:01
The "tutorials" to those tut levels are here in the official readme file:
(
http://www.ttlg.com/forums/showthread.php?t=94006)
altho don't expect any hand-holding, it's not really a tutorial, just a quick list of notes on setting up some basic map features, really.
David on 26/2/2005 at 09:50
I found most problems with selecting faces came from having the Builder Brush (the one you create brushes with) touching the face I was trying to select.
The best bet is to shift it completely out of the way when you've built the brush.
Mandrake on 26/2/2005 at 11:33
Quote Posted by Hit Deity
Yeah, it's amazing how infuriatingly frustrating this damn thing is...very reminiscent of another editor a few years back...:mad:
I'm currently stuck trying to add something to the first tutorial mission. I add one thing and the friggin' thing won't load. Argh!!! :tsktsk:
And where are the tutorials for the tutorials?????????????
If its basic control and theory of operation of UnrealEd that you're having with trouble, this site I just found might be helpful:
(
http://www.unrealwiki.com/)
I've never touched UnrealEd before and I didn't even know what a "Builder Brush" was when I was going through the "Tutorial" supplied with the Thief 3 editor, until I looked it up on that wiki :cool:
No doubt there are a lot of differences, but the basic editor features seem to look and work the same way...
With a combination of messages on this forum and that wiki site I'm actually finding it relatively easy to pick up the editor, even though my last map editing was a Quake1 map 7 years ago :laff:
Mortal Monkey on 26/2/2005 at 15:09
Quote Posted by Hit Deity
Yeah, it's amazing how infuriatingly frustrating this damn thing is...very reminiscent of another editor a few years back...
Be glad neither do a BSP automajically. You don't want complexity errors showing up the moment you (mis)place a brush, do you?
Though I suppose a custom renderer could skip the BSP/tracing bit entirely...
Stardog on 26/2/2005 at 15:22
Small tip for the builder brush. Once you've subtracted your first room, move the red builder brush out of the way entirely. To create another room you can simply duplicate the first room you made (select it then CTRL-W). You can also duplicate a subtraction, then convert it to an Additive with the right-click menu (right-click on brush, CSG > Additive). This means you should rarely have to use the builder brush for new subtractions/additives.
Simply duplicate already created brushes, and resize them/convert them.