Kefren on 10/11/2006 at 09:07
Quote Posted by Drat
They didn't make either game. SS2 was mainly the work of Irrational, and Deus Ex was made by Ion Storms Austin branch.
But when I completed SS2 last night I looked at the credits - they say 'Looking Glass Studios' all over them?
Drat on 10/11/2006 at 11:10
Looking Glass helped a lot, but Irrational were the main developers.
Vigil on 10/11/2006 at 11:43
Quote Posted by AxTng1
Yeah, please.
Compared to the average perception of videogame storytelling eg. Mario, it is a quantum leap-and-a-qbit.
No, I'm not going to, because after posting I realised I had no desire to get into a pissing match about how terrible the writing in Deus Ex was, to which the tiresome rejoinder will always be "well at least it's better than [the broadest, most populist game I can think of at the moment]."
MorbusG on 10/11/2006 at 14:03
Quote Posted by Vigil
...I realised I had no desire to get into a pissing match about how terrible the writing in Deus Ex was...
:confused: I've always thought of DE's plot, and how it builds up, as one of the best ever. Oh and gabriel knights. Jade empire should so much *not* be in there in my opinion. That seemed to me like a carefully calculated "hey! Hero/leaping maggot, crouching cockroach/etc. are hip now, let's make a chinese influenced game", dumbified baldursgate with horribel, horrible voice-acting (and it seemed like there were supposed to be more in it, but got released too early).
signed,
-- "he who fell asleep while playing planescape" ;)
Kefren on 10/11/2006 at 19:42
Quote Posted by MorbusG
signed,
-- "he who fell asleep while playing planescape" ;)
I bought Planescape Torment, Baldur's Gate, and Grim Fandango because I heard again and again how good they were.
I completed Baldur's Gate and Grim Fandango, and just saw them as okay one-off games, and was glad to then sell them on.
I tried twice to give Planescape Torment a fair trial (it is very rare that I don't play a game all the way through at least once before getting rid of it), but just couldn't get into it. It just seemed boring and silly, and I had no idea what to do. Apologies to any fans, I will normally play almost any game right through to the end, but I just couldn't get on with it.
Bluegrime on 11/11/2006 at 00:51
Quote Posted by Kefren
I bought Planescape Torment, Baldur's Gate, and Grim Fandango because I heard again and again how good they were.
I completed Baldur's Gate and Grim Fandango, and just saw them as okay one-off games, and was glad to then sell them on.
I tried twice to give Planescape Torment a fair trial (it is very rare that I don't play a game all the way through at least once before getting rid of it), but just couldn't get into it. It just seemed boring and silly, and I had no idea what to do. Apologies to any fans, I will normally play almost any game right through to the end, but I just couldn't get on with it.
Kafen wants to BURN?!
AxTng1 on 11/11/2006 at 01:42
Quote Posted by Kefren
It just seemed boring and silly, and I had no idea what to do.
Something other than Save The WorldTM!
I actually understand - I got bored of Planescape once.
When I tried to play as a Thief, on my 4th playthrough.
Like DX, the first area is the most annoying, and it is so easy to go on a mad killing spree and miss out on rewards gained later.
Kefren on 11/11/2006 at 10:28
I think the main reason I didn't like Planescape is because when I play games I like to get into the character - part of my RPG (dice and paper) background. I don't mind if I create the character myself or not, or even if it has any depth in the game (I am quite happy to play an FPS as a role-playing game, using my imagination). However, in Planescape I didn't know anything about the background or character. So I couldn't get into it - if I made up some background detail it was bound to be contradicted later by something in the game.
Moi Dix Mois on 11/11/2006 at 14:57
That lack of background information is pretty much the entire motivation of the Nameless One and the basis of the whole first half of the game.
Of course you don't know anything about his past, that's what you're trying to find out.
Wouldn't be much of a game otherwise.
Vigil on 11/11/2006 at 16:19
And indeed, his own lack of awareness of his past behaviour and motivations is part of the game's backstory: the Nameless One has (in a historical sense) behaved just as erratically as players will while they try to figure out what sort of character they want to play him as.
In other words, the very nature of the plot ensures that how you play the Nameless One will not be contradicted by the emerging backstory.
That said, I've had problems playing a character in anything more than an infantile fashion at first when there is no context in which to play them. KOTOR2, for instance, where you are thrust into a world your character has already lived in and burdened with a history you as a player know nothing about, without even the benefit of a character's amnesia.