theabyss on 4/11/2006 at 18:10
"Specifically, we asked:
"Which video game has made the biggest 'quantum leap' in terms of storytelling, and why?"
Honorable Mention: System Shock (series)At least it got mentioned...but seeing SS2 next to the SIMS makes me wonder....:rolleyes:
Well at least Deus Ex Won!
Article:
(
http://www.gamasutra.com/features/20061103/quantum_01.shtml) The Gamasutra Quantum Leap Awards: Storytelling
redrain85 on 5/11/2006 at 16:55
What's extremely ironic about this, is that the person who nominated SS2 works at EA. :weird:
Vigil on 5/11/2006 at 17:10
What's extremely ironic about this, is that Deus Ex isn't a triumph of storytelling in the slightest. :weird:
Bluegrime on 5/11/2006 at 18:06
Whats really ironic, is that LGS made SS2 and Deus Ex. :weird:
theabyss on 5/11/2006 at 19:30
Isn´t it ironic? (Allanis Morisette) :weird:
Drat on 5/11/2006 at 19:55
Quote Posted by Bluegrime
Whats really ironic, is that LGS made SS2 and Deus Ex. :weird:
They didn't make either game. SS2 was mainly the work of Irrational, and Deus Ex was made by Ion Storms Austin branch.
Bluegrime on 5/11/2006 at 22:52
Hence the irony. (Actually didn't know that.)
june gloom on 7/11/2006 at 14:33
Quote Posted by Vigil
What's extremely ironic about this, is that Deus Ex isn't a triumph of storytelling in the slightest. :weird:
explain this theory.
Hollowtip on 8/11/2006 at 14:17
Quote Posted by Drat
They didn't make either game. SS2 was mainly the work of Irrational, and Deus Ex was made by Ion Storms Austin branch.
Although many Ion Storm and Irrational employees are/were former Looking Glass employees (and Irrational did recieve help from Looking Glass while producing SS2, after all, they were using the Dark (Thief 1/2) engine).
AxTng1 on 10/11/2006 at 00:02
Quote Posted by dethtoll
explain this theory.
Yeah, please.
Compared to the average perception of videogame storytelling eg. Mario, it is a quantum leap-and-a-qbit.