Shadowcat on 15/3/2015 at 04:30
Ooh, I missed the "gamepad required" bit. You might consider adding an easy way for people to exit the game from the menu via keyboard :)
henke on 15/3/2015 at 08:04
Better yet, I'm gonna try adding M+KB support within the next few days.
edit: got the keyboard controls working! Now for the hard part: getting the controls-display to switch between gamepad and keyboard controls depending on which you're using.
gkkiller on 15/3/2015 at 11:34
Quote Posted by henke
Better yet, I'm gonna try adding M+KB support within the next few days.
edit: got the keyboard controls working! Now for the hard part: getting the controls-display to switch between gamepad and keyboard controls depending on which you're using.
Is the first post download working with mouse and keyboard controls? When it is, I'll give this a whirl.
henke on 15/3/2015 at 12:46
Updated! Check first post.
Nicked earns himself top spot in the Special Thanks section for giving me a good tip on how to get M&KB support implemented. :)
RE: Mac & Linux versions. Could someone please try these out? I still have no idea if they even run. I just hit Build in Unity and it made something called a .app folder for Mac and a .x86 file for Linux.
Yakoob on 16/3/2015 at 06:15
Finally got to it and I have to agree with others - the game is brutally hard at first. Even making a single step without falling on my ass took my a good ten minutes. I think what you need is better in-game tutorial. Not just keys, but actually showing you the technique. Videos would work somewhat but they don't convey what the player is actually doing (I imagine it involves a lot of minor/fast key presses).
Maybe it's not a bad idea to do a 3 or 4 legged one, or have some kind of a stabilizer (think extra bicycle side wheels). Get them used to the control scheme and develop muscle memory before you unleash the full difficulty.
Tho, I will say, it does feel that once you overcome the initial hurdle this would be pretty fun, especially with some of the more interesting levels in the trailer.
Here's a big gameplay tip that helped me with controls: It actually makes it a bit easier if you look at the hands, not the bottom of the stilts. since your controls are mapped to hands, it actually makes it more intuitive. It made "sense" to push with one hand while pulling with the other to re-stabilize, for instance. Maybe it's worth mentioning that to the player?
Also, repeatedly tapping stilt keys while holding the opposite one forward is a good way to stabilize and narrow down a gap.
Little technical issue: first time it ran after 20 seconds it threw me to desktop with a "Would you like Win7 to change the color scheme?" window. But the cursor was invisible so I couldn't click. I hit enter and the window went away, but I couldnt alt-tab back into the game (crash?) I had to ctrl+alt+del to kill it, but now it doesn't show it anymore. Not sure if it will when I reboot tho.
Also a suggestion: better impact noises (particularly when you fall on your ass) would enrich the feel of the game.
I'll need to toy with it more but here's my 3 cents. I generally suck at physics puzzles so I may not be the best tester :p
gunsmoke on 16/3/2015 at 07:23
Since you're pretty well known for stick thief, call it Stick Fella. ;)
henke on 16/3/2015 at 07:36
Quote Posted by Yakoob
Maybe it's not a bad idea to do a 3 or 4 legged one, or have some kind of a stabilizer (think extra bicycle side wheels).
The second, unlockable character, unintentionally ended up being easier to control exactly because he has something like this. Feet at the bottom of his stilts, which makes it harder to tip over forwards. I'm considering making some optional training wheels for the main character. Or maybe a 4 legged character like you suggested. Hmm... Stilt Dog?
Then again I'm wary of making it too easy. Just like any good physics game(GIRP, Surgeon Sim, Tricky Truck) mastering the controls and the physics IS the whole game.
henke on 16/3/2015 at 10:46
Heh, those things terrify me. :p