henke on 26/10/2019 at 09:31
Updated again.
Quote:
2019.10.26Singleplayer campaign complete! Playable from start to finish, including ending cutscene and credits.
Several levels tweaked/remade
More clothing options added
Tried adding Steam Leaderboards yesterday but ran into trouble when the asset used Steamworks.NET for Steamworks integration, while I've been using Facepunch.Steamworks previously. Will try to work around it in the coming week. Also still need to add clothing unlock system and tweak/improve some of the levels before the campaign is
complete-complete.
henke on 29/10/2019 at 12:26
Quote:
2019.10.29Steam Leaderboards added.
That's right! Leaderboards added and they look like shit and have lots of bugs probably, but please PLAY THE GAME so I get some data on them anyway!
Known issues:
-Leaderboards don't work on level 1.
-Config window image accidentally cropped so it says "TILT FELL".
Shadowcat on 30/10/2019 at 11:06
That text still describes the game pretty well, mind you.
henke on 2/11/2019 at 11:24
Yeah. :D
New update.
Quote:
2019.11.02Fixed issues with ending
Added more clothing items
Fixed behind the scenes code stuff governing clothes changes.
Rearranged Options menus
Also wrote a blog post recapping the first 7 months of my company, in case anyone's interested in that kinda thing: (
https://septembergames.com/2019/11/01/first-seven-months-of-september-games/)
Nameless Voice on 2/11/2019 at 14:58
Love the new clothing items, especially the capes!
henke on 11/11/2019 at 11:49
Yeah, I'm not gonna get this finished in November, and I feel like there's so much going on in videogameland in December that my little game will drown in the noise. January or February sounds better.
(
https://steamcommunity.com/app/1133590/discussions/0/1637549649113392575/) Full Steam post
In other news I attended some masterclasses on UI and narrative design in games last Thursday/Friday and came away with a few new ideas.
-
Foreshadowing the end of the game earlier. Right now it kinda comes out of nowhere, but I thought of some good, easy to implement ways to make the whole journey feel more logical/meaningful.
-
Controller rumble! This is so obvious I dunno why I didn't think of it earlier. Implemented it this morning. The left side of the gamepad now jolts a bit when the left stilt touches ground and vice versa. IMPROVES GAMEFEEL!
-
Tutorial remade. Previously it wasn't possible to fall over in the first level, but this kinda teaches the wrong lessons to the player, since it makes the level possible to complete using techniques that won't work in
the actual game.
These changes aren't in the Steam Beta yet, will publish a new build later this week.
henke on 16/11/2019 at 10:28
Inline Image:
https://www.dropbox.com/s/evaoxpudun1t693/SF_Customization.gif?raw=1Featuring improved character customization camera!
Quote:
2019.11.16Menu improvements:-Better navigation for both gamepad and mouse
-Logo zoom animation
-More sounds
Character Customization menu:-Clothing Item Unlock system implemented
-Improved camera
Gameplay/Levels:-Controller rumble!
-Improved scenery in several levels
-Changes to tutorial
Backend systems:-Did some very CLEVER PROGRAMMING to make sure I can update the database system WITHOUT wiping all your savedata, hopefully.
BETA TESTERS, please let me know if any of the following happens:-game stops on Press Start screen and you cant progress.
-none of the clothing options are unlocked from the start.
-your previous level progress is missing.
henke on 26/11/2019 at 15:48
Another update:
Quote:
2019.11.26Character Customization updates:-Lots of new clothing items. All planned items are now in the game.
-Idle animation on customization screen.
Misc:-added Options to Pause Menu.
-a few minor level tweaks and bugfixes.
Will be showing off the game at Vaasa Game Days (local gaming event) tomorrow and the next day!
henke on 21/12/2019 at 13:46
New trailer! Get hyped all over!
[video=youtube;dYdML79ZvjY]https://www.youtube.com/watch?v=dYdML79ZvjY[/video]
Currently on track for an early 2020 release. (
https://store.steampowered.com/app/1133590/Stilt_Fella/) Wishlist on Steam!
I set up a discord group for my testers, which is why I haven't posted much about the game here recently, but recent developments include giving the fella a lot more soundeffects, making a few new levels, and adding an Iron Fella mode. Also made a few improvements to the physics this past week. I worked up the nerve to send my hero Bennett Foddy a Steam key and a few questions, and he sent back some feedback and a few tips on how to improve physics in Unity! :D The biggest improvement was a simple one, increasing the global gravity. I turned it up from the default -9.81 to -12.81 and was stunned by how much better the game felt after such a simple change. Previously the stilts would sometimes slip backwards when you pushed forward, but after the gravity-increase the fella felt a lot more solidly planted on the ground. Of course I had to adjust all the catapults and windzones in the game so the game would still be playable, but it wasn't so much work. Also managed to get rid of some other physics-glitches the game has been plagued by for ages. It's really coming together!
twisty on 21/12/2019 at 14:10
Love the trailer. It has a very eighties vibe to it.