Starker on 31/10/2016 at 01:20
These ones weren't quite what I had in mind. :) And yeah, procedurally generated content is rarely as interesting as hand-crafted.
Yakoob on 31/10/2016 at 04:16
To be honest, I think their balance of stuff-to-world-size is just skewed. Like, there's just too many empty cells, and all the treasure rooms contain the same 5 items. Having only like 5 world textures doesn't help either. So it gets tedious real fast, feels like I am in the same room over and over even if the layouts are pretty inventive.
But again, roguelikes and dunegon puzzle crawlers were never my genre. Though I have been enjoying Rogue Legacy a lot, which does throw enough different stuff at you that it took muuch longer to start getting repetitive.
Renzatic on 31/10/2016 at 07:05
I liked Darkest Dungeon simply because it always puts you into situations so tense, where everything hangs by a thread that can be undone by one badly considered move, that you never get the chance to stop and notice how repetitive it becomes.
I usually end up getting bored of roguelikes for about the same reasons you do, but DD managed to hold my attention for far longer than most. In fact, just talking about it makes me want to pick it up and play it again...
henke on 31/10/2016 at 17:46
I bough Skyshine's BEDLAM, which is supposed to be like The Banner Saga, but not as good. And I also bough The Banner Saga, which is supposed to be like Skyshine's BEDLAM, but good. Did I really need to buy both of these? I don't even know any more.
faetal on 31/10/2016 at 17:55
I enjoyed Bedlam for about 2 hours.
hooded_paladin on 31/10/2016 at 19:49
Agree with Starker about Eldritch: the first dungeon is boring compared to the later ones. Given the resource drains you encounter later, I see the first dungeon as a smash-and-grab tour for bullets and coins.
The later dungeons were pretty much just a beeline to the exit. The foe density + danger does get pretty intense. Given my approach to the game, I can't see myself playing without the compass, BTW. Maybe other people played it differently.
Pyrian on 31/10/2016 at 21:07
Huh. Worse than Banner Saga isn't exactly high praise, 'cause Banner Saga is a lot of awful with some good parts, mostly in the art and writing - the gameplay itself is mediocre-to-bad all the way through. Frankly the whole thing might've been better as an animated feature rather than a game.
Yakoob on 1/11/2016 at 01:32
Hmmm, I might give Eldrith another go in this case. Another thing that rubbed me off, I realized was the Cathulu mythos... or lack thereof. It just felt like a coat of paint tacked on because "Cathulu sells." The corridors were brightly lit, the cartoony enemies hardly evocative of horror (with goofy SFX not helping), and I have yet to encounter any stipular insanity. The library started fairly atmospheric and then was kinda meh when I dived in and figured out the controls enough to just breeze through the dungeon hack and slashing.
Also beat 3 quests in Darkest Dungeon. Quite liking it, even if it is pretty draining. It really does embrace the "slow train wreck getting worse" mentality with stress ramping up, negative traits stacking, and general sense you are in for a losing battle in the long term. Not a criticism in the least, as few games are bold enough to go in that direction (even Wither 3 is not this grim-dark). I enjoy it (especially mechanics, tho I can see combat eventually getting repetitive), but can only take it in small chunks at a time.
Starker on 1/11/2016 at 05:20
Quote Posted by hooded_paladin
The later dungeons were pretty much just a beeline to the exit. The foe density + danger does get pretty intense. Given my approach to the game, I can't see myself playing without the compass, BTW. Maybe other people played it differently.
I tend take a more careful approach and mostly go for stealth kills, clearing out some areas and avoiding others. Sometimes I go in guns blazing and that can be fun too. I don't rely on the compass too much, as the areas are not that big. I can almost keep the layout of one 4x4x4 dungeon in my head by now or at least enough of it to know what path to take.
Quote Posted by Yakoob
Hmmm, I might give Eldrith another go in this case. Another thing that rubbed me off, I realized was the Cathulu mythos... or lack thereof. It just felt like a coat of paint tacked on because "Cathulu sells." The corridors were brightly lit, the cartoony enemies hardly evocative of horror (with goofy SFX not helping), and I have yet to encounter any stipular insanity. The library started fairly atmospheric and then was kinda meh when I dived in and figured out the controls enough to just breeze through the dungeon hack and slashing.
Hmm... for me it was the Cthulhu mythos that sold me on the game. Good subtle horror with foggy twisting passages, strange creatures and weird architecture. Stuff like monsters standing around banging their heads on the walls and having to sneak by monstrosities that you can't possibly hope to kill. Also, I personally thought the sound design was pretty good, actually.
henke on 1/11/2016 at 06:25
Quote Posted by faetal
I enjoyed Bedlam for about 2 hours.
Well I spent 2 bucks on it, so that sounds like a fair enjoyment/price-ratio. :)
Quote Posted by Pyrian
Huh. Worse than
Banner Saga isn't exactly high praise, 'cause Banner Saga is a lot of awful with some good parts, mostly in the art and writing
Yeah most of the praise I've heard for Banner Saga was for the narrative. Gameplay looks decent. We'll see.