Bjossi on 14/7/2007 at 19:31
I would rather reload a quicksave few times rather than consuming medkits like candy. ;)
Jusal on 14/7/2007 at 20:17
But they taste so good!
Bjossi on 14/7/2007 at 20:39
Yeah, but one needs to have self-control, otherwise addiction might show it's ugly face. :p
Jusal on 14/7/2007 at 21:52
Damnit! You got me.
Ishtvan on 15/7/2007 at 02:24
I wrote a longer post that got lost in the process of posting, but the short version is:
There seem to be some errors with the save/restore system relating to stealth. You can sneak by some guards undetected, save, then go on to get caught a few minutes later. You restore the save, and the guards you originally snuck by are now alerted and running toward your position. The restore didn't properly read their alert status at the time of the save.
[Wild speculation: This might have something to do with how when you save, attack some friendlies, then restore the save, the friendlies initially have their guns out when you restore, but then holster them]
I got fairly far into the Agropom above-ground military documents using stealth, but the save/restore errors were pretty obvious there. Sometimes you'd save, then set off the alarm siren, then restore the save and the alarm would still be going off. :nono:
Bottom line: make sure you save far away from anybody before you start trying to use stealth, and be prepared to go all the way back and start from the beginning if your more recent saves screw up the alert states.
Bjossi on 15/7/2007 at 15:37
I have never experienced any serious problems with faulty AI in that manner, might be because I never tried to use stealth except early on though. And I hope that luck will continue because I hate digging up way old savegames. :sweat:
Trappin on 16/7/2007 at 04:03
Quote Posted by Ishtvan
the friendlies initially have their guns out when you restore, but then holster them.
I've seen that happen many times :eek: - no idea if its a bug or not.
Ishtvan on 16/7/2007 at 07:47
My wild speculation is that there is a variable controlling whether you are friendly/enemy to them that does get restored properly, but the alert states do not get restored properly. So maybe when you attack friendlies or neutral and restore, they restore alerted by the player, but the player is not an enemy, so they de-alert and holster their weapons. When they are already your enemies to start out with though, they go from being un-alerted when you save to alerted by you when you restore.
For all we know though, the two could be totally unrelated.
The end result for me is that stealth approaches must be iron-manned with only a save starting outside the AI's general area.
Rogue Keeper on 16/7/2007 at 09:29
I rarely bother with stealth approach in Stalker. Better make every kill loud and full of special effects! :cheeky:
charlestheoaf on 17/7/2007 at 20:39
I always had that issues with npcs once restoring a save, ever single time. Anytime I do, they would draw their guns immediately. In the warehouses and a few other areas, the npcs would also all aim their weapons in the same direction for about 10 seconds (and it was always in the same direction). I think I only applied the first patch before uninstalling, so maybe this was fixed later.