Flux on 1/8/2008 at 05:34
You don't really think object-based modelling is the only option in max, do you?
Renzatic on 1/8/2008 at 06:25
I've only really poked and prodded at Max. My experiences, coupled with trying to navigate the way too busy interface, got me running back to LW real damn quick.
Like I remember making two cubes to play around with. I wanted to take a vertice on one and weld it to a vertice on the other. I couldn't do it because in Max they're two separate objects. It pissed me off.
I know if I played around enough, I could get the two to interact. There's probably a modifier or some hotkey I could use to combine the two as one object so I could get them to play nice with each other. But when it comes down to it, those are unnecessary and overly complicated steps in the way of doing something that's ultimately pretty basic. When I have two objects in the same scene, I want to be able to use them both at the same time without any fretting. If I want something separate, I'll throw it in another layer.
I've seen enough tutorial videos and played with enough to know that, even if I were to get used to Max, learn the basics, hotkeys, and all that, modeling would still be a slower process than it would be in Lightwave.
Flux on 1/8/2008 at 10:56
I read your post as "I learned one tool, I don't want to bother myself about learning a new one". At the end of the day, all 3d content packages are the same.
Anyway, in case you want to convert something for t3ed, you can send me the uv-mapped lwo or ase or dxf or 3ds, I'll give you back a tim file.
Ziemanskye on 1/8/2008 at 17:11
Quote Posted by massimilianogoi
Hummm.. what effective improvements they have brought to the newer version?? I use5.1 for all ... I dubt keeping two versions of 3DStudio is a lost of hard disk space...
Quite a lot of things got added, but the main thing for me is the *much* better Editable Polygon stuff. I don't like working in Mesh objects, but newer versions of max add a lot of extra toys - you might be able to google/wikipedia up on what changes between each version, but most of them do at least something fairly interesting (*most*: there'll always be one kind of weird/almost pointless update)
Renzatic on 3/8/2008 at 04:40
Quote Posted by Flux
At the end of the day, all 3d content packages are the same.
They all do the same thing, more or less. But most of them do the same things in much, much different ways. And some are better at doing things than others.
The same is definitely true of LW. While it's a great modeler, there are still basic features missing in even the latest version that other programs have had for years and years. Basic features that Max can do, and do well.
Quote:
Anyway, in case you want to convert something for t3ed, you can send me the uv-mapped lwo or ase or dxf or 3ds, I'll give you back a tim file.
Cool. I'll take you up on that offer. Thanks :)
Flux on 5/8/2008 at 09:18
I've uploaded a terrain pack, since I'm getting some questions about terrain-work after valley. That was all bsp terrain+stock meshes, I thought some new meshes wouldn't hurt. These contain both higher and lower poly rocks and terrains. ( Like 50 of them) Feel free to use them or upload them somewhere else.
For terrains, all are 2048x2048 planes some are 500 poly and some are 200, I'm pretty sure such a difference won't mean much, just experiment. You can safely use "exact" collision on all these meshes. They look weird with the default t3cave textures, so you'd better use different rock textures, a seemless one. For terrains if you use 1024x1024 textures, it'd look much better. (Or even 2048, as Judith suggest.)
In case someone wants to grab a bite at outdoor mission, I can later provide some tips & tricks to make the ai walk on uneven surface.
Finally, here's the alternative url in case servers might be down.
(
http://thief.bittersense.com/fluxterrain.rar) http://thief.bittersense.com/fluxterrain.rar
massimilianogoi on 5/8/2008 at 17:18
Great!! :thumb: I will use them in my forest, I just needed something like this!!
Erhm... Could you upload also you marvellous tree in the arbours section? :p
Flux on 5/8/2008 at 17:38
Which trees are you talking about? The ones in the valley? Everything in valley is stock-meshes. I took some stock tree trunks and made them larger, added many leaf meshes, rotate, duplicate, rinse-repeat.:p Then I put some rock meshes at the bottom of trees with invisible textures on to prevent player getting into trees. In fact, if you try hard, you can get into some trees, just try hard.:erm:
Martin Karne on 5/8/2008 at 19:19
Great-a-bulous.
Thanks a ton!!!
massimilianogoi on 6/8/2008 at 02:00
Quote Posted by Flux
Which trees are you talking about? The ones in the valley? Everything in valley is stock-meshes. I took some stock tree trunks and made them larger, added many leaf meshes, rotate, duplicate, rinse-repeat.:p Then I put some rock meshes at the bottom of trees with invisible textures on to prevent player getting into trees. In fact, if you try hard, you can get into some trees, just try hard.:erm:
lol
I thought something more professional :P anyway great mission... a little bit tricky, but always great, especially the graphic part...