Beleg Cúthalion on 13/6/2008 at 18:42
Oh, I was just about to force the CoK to finally zip them up and send them to Ziemanskye.
Inline Image:
http://www.eidosforum.de/images/smilies/addon/peitsche.gif Now things are easier. :) Anyway, I really could need some of those houses for a little harbour section – but not urgently. The main problem about the TDS ones is that their texture alignment is not very flexible. I have one house with a Fachwerk texture (they used the German word "fachwerk" on this 3D objects homepage; anyone familiar with it? I think half-timbered is a little bulky to use all the time), looks like Playmobil, but the worst thing is that the chimney is covered in the same texture, left aside that the beams don't always line up perfectly.
About the copyright things...how much would we have to change them until no one would notice the original? And is naming the authors not enough? This world could be so simple...
Beleg Cúthalion on 20/7/2008 at 18:41
Hi there, it's been a while since I had any tangible requests (and about those houses... I even started (
http://jayb.ath.cx/Eidos/Hermes22.jpg) building them piece by piece). But before we start: Thank you very very much again, Ziemanskye, for all those useful SMeshes you came up with until now. Your wall segments, the shadow casting cubes (even with visible textures), the roof segments and also the goodness panels offer a lot of possibilities and I believe I've built some of my best sceneries with them.
But since no one acts altruistically...
1. I'd like to have a little set of those industrial red brick windows like (
http://thief.washboardabs.net/textures/brick/) here or (
http://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Helsinki_-_brick_building_-_2.jpg/423px-Helsinki_-_brick_building_-_2.jpg) here, with the bricks going around the actual window (that typical
Shipping and Receiving thing). I know this is a little complicated since we have no common red brick wall texture with a little trim section that could be used for that, but maybe it already looks good if we take for instance str8g8's 1024 brick texture (which I used... simply because it looks a lot more beautiful than anything I came up with myself).
2... and there was something else I forgot just now. :erg: Maybe it comes again.
Ziemanskye on 20/7/2008 at 19:47
Windows like that...
You might be better off just doing it with BSP to be honest, especially given how the default brick textures are made/arranged.
I haven't done any work for a while though, so this might be a nice way to ease back into things a bit, so I'll have a play with it and see how it goes.
massimilianogoi on 21/7/2008 at 14:10
I'm already working on it. Between today, or the next days, I will put it on the SMesh Brothers, plus my first official version of the mechanists robots.
Ziemanskye on 21/7/2008 at 17:30
The "pointy thing" seems to have a surprising number of downloads.
I wonder if that means someone has actually found a use for it?
clearing on 22/7/2008 at 04:39
Can't open shot.
Martin Karne on 24/7/2008 at 03:53
I'm in desperate need of terrain, nothing complex, just a grassy irregular path (a little bumpy and without a naked soil trail), maybe a gentle U slope so it can mix with buildings and rocks.
And some big rocks, ruined buildings.
I cannot reveal much of my project because it might take a long time and maybe it will be released or not.
If anyone can help, you can have your own 3DS monument in it.
Thanks.
:weird:
Beleg Cúthalion on 24/7/2008 at 06:04
There have been discussions about terrain (
http://www.ttlg.com/forums/showthread.php?t=112918) before. IIRC there is a program to create these things as static meshes, so just in case you have the necessary software (unlike me :erg: )...
Otherwise I feel you
have to reveal more of what you're expecting. Size, textures and that kind of stuff. Or some photo as a reference.