massimilianogoi on 2/5/2008 at 10:39
OMG! What a nice resolution, Beleg! :-O And surely that stuffs are done greatly.
Ziemanskye on 2/5/2008 at 17:42
And finally someone other than me puts something up :thumb:
Beleg Cúthalion on 23/5/2008 at 19:19
I'm just paving my whole City section with your wall segments – OK, parts of it – and I ran into the strange effect that there are invisible walls where there shouldn't be. You said that you didn't make any custom collision hulls and when I noticed that the 256 shadow-casting box was greater than it looked I just turned of the physics since there usually is a brush wall to prevent the player from falling into it. However, with these wall segments it's somehow annoying. I'd have to switch their physics off as well and place invisible walls instead, which would result in silence in case the player shot an arrow into it, though. So, with puppy dog eyes I wanted to ask you if you have an idea to help me or if you could get us some collision models for the (otherwise really great) wall segments. :)
Ziemanskye on 23/5/2008 at 20:01
Well, for sounds you should just be able to use the material-override options in the smesh browser to force it to being something.
But there's no "custom" collision hulls - you can still use the OBB, Capsule, Exact, None or whatever options in the smesh browser. They *should* work.
As for the Boxes, well, you can't see them (in game mode) because they default to BF texture, and the collison ought to exactly match the size of the box (though I thought I set that to "None" in the smesh browser before I uploaded the set...), so if you're running into something I have no idea where it's come from, unless you've got more of those boxes than you think. The wall segments are pretty much the same: nothing more complicated than a box in 3DS max, so any extra collisions, or anything wonky about them, well, I have no idea where it's from.
Beleg Cúthalion on 26/5/2008 at 14:31
Setting them all (i.e. wall segments and shadow cubes) to "Exact" fixed it apparently. :confused: And I learned that changes in the SMesh browser also affect the already placed objects. Haven't known this before.
Anyway, thanks a lot. :)
Ziemanskye on 8/6/2008 at 20:52
I had a quick nosey there. Not all the models are free, and while they say they're free to use for non-comercial use, I'd still need a turbosquid login and want the full t&c's of the files - transferral to another media can have complications, as the writer's strike thing in holywood proved.
Beyond that, the trebuchet would almost certainly be easier just to build from scratch, the fountain isn't anything that special but could be done fairly easily I guess, and the buildings... That could be quite a lot of work either way. Moving over to stock TDS textures could require a lot more work though.
Of course, this is all conjecture and my usual arrogance - I haven't actually checked the files themselves. Though for the record, I remember someone found that TDS could handle smeshes of upto 10,000 triangles, so you could probably have most of them as they are, in which case it would be a "simple" conversion process.
Beleg Cúthalion on 8/6/2008 at 21:06
The Child of Karras just got himself an account and I think we could...acquire at least some of the buildings. That's be enough for now; since I'm now in the gameplay process (patrols etc.) there will be some time until I'll have tangible requests again. But these little houses could be nice for everyone.
Flux on 13/6/2008 at 15:32
Beleg, I downloaded some of those meshes, will check more when I have some extra time. Some of those meshes can be good for us, some not. Because those not-so-useful ones are made by folks who doesn't care/doesn't have any idea about game engines.(Some of the meshes need lots of re-work i.e, deleted faces, un-welded vertices, unnecessarily high-poly. etc.)
Some are useful though, I'll see what I can do when I have some time. Also, I don't know if we can upload them in tim format or whatever. In worst case scenario, we'll exchange via email/pm. I haven't read turbosquid's eula, I wouldn't understand the legal mumbo jumbo anyway.:p