Judith on 18/1/2013 at 13:26
These oval parts should probably have one smoothing group, for now they look a bit weird. And this gold or silver effect was used in OMs AFAIR, it's just a material with cubemap, normal map and no diffuse. Other than that, it looks pretty cool.
Tiens on 18/1/2013 at 13:42
Judith, all the models ARE smoothed properly already. It's easy to see by re-covering any models with another texture. No idea, why this bug happens with "golden" effect.
Judith on 18/1/2013 at 13:54
I remember I was making a set of necklaces and jewelery a few months back and didn't have such problems. I'll try to look into that later.
Tiens on 18/1/2013 at 19:23
NEW MATERIAL LIBRARY, made by me. Material Library for T3Ed with textures, imitating gold, silver and bronze. For those people, who doesn't have 3D MAX.
[CENTER]
Inline Image:
http://i49.tinypic.com/1zmpo37.jpg[/CENTER]
LINKS FOR DOWNLOADING:1) (
http://www.jaybmusic.net/SMeshes/download.php?id=83) Tiens_GoldenSkinsMatlib_18jan2013.zip - mirror at
T3Ed Static Mesh Platform2) (
http://darkfate.org/view/details/files/editors/t3ed/models/tiens_golden_skins_matlib.zip) Tiens_GoldenSkinsMatlib_18jan2013.zip - mirror at
The Dark FateNOTES:- This Matlib uses original textures from T3Ed and doesn't require any other textures packs.
- Attention! This is NOT a so-called build-in golden or silver effect, this is a color fitting of a metal texture to force it to look like a loot surface. At least, this trick allows to use "golden", "silver" and "bronze" surfaces directly in the T3Editor.
P.S. Big thanks to Clearing and Child Of Karras for the links!
Tiens on 18/1/2013 at 23:27
Judith, look at the post above yours - it's the same model and it looks OK with another texture. By the way, I could make a mistake while creating this "golden" effect. I just started playing with these effects and sometimes I'm not sure, am I doing something right or wrong. How did you made your "silver"? Did you create your own cubemap? Or used some from T3Ed?