Renzatic on 7/1/2009 at 18:29
Not bad at all.
I've finally got around to starting mine. Ain't got nearly as much done as you have, since I've barely had any time these last couple of weeks, but I've got a good foundation going on.
(
http://users.chartertn.net/greymatt/arched_window.jpg) The start.
I kinda went against my own advice and painted the arch on the diffuse. I'm also thinking it might be a bad idea to include the entire wall along with it, but I couldn't get it to look the way I wanted it and keep it tileable with my brick texture.
Next up, I'll be adding the window, some bars across the front, and some more detailing.
Judith on 7/1/2009 at 18:57
Quote Posted by Renzatic
Not bad at all.
I've finally got around to starting mine. Ain't got nearly as much done as you have, since I've barely had any time these last couple of weeks, but I've got a good foundation going on.
(
http://users.chartertn.net/greymatt/arched_window.jpg) The start.
I kinda went against my own advice and painted the arch on the diffuse. I'm also thinking it might be a bad idea to include the entire wall along with it, but I couldn't get it to look the way I wanted it and keep it tileable with my brick texture.
Next up, I'll be adding the window, some bars across the front, and some more detailing.
Nice one, and I actually like the idea of painting the arch on a diffuse :) Well, I had quite a lot of spare time at work since December 20th, but that sweet period has ended today :)
I tested this bricks'n'tiles thingy, it's quite probable that I'll include this app into my workflow, as I'm a bit tired of making textures from photos only. I even saw a guy modelling the "texture" in 3ds, making a render from the orthographic view and then processing it in PS or such software. That's a bit insane, I guess, but using some small bits from photos in a procedural texture editor seems like a next step for me.
Renzatic on 7/1/2009 at 20:33
Quote Posted by Judith
I tested this bricks'n'tiles thingy, it's quite probable that I'll include this app into my workflow, as I'm a bit tired of making textures from photos only. I even saw a guy modelling the "texture" in 3ds, making a render from the orthographic view and then processing it in PS or such software. That's a bit insane, I guess, but using some small bits from photos in a procedural texture editor seems like a next step for me.
I could find a few good uses for brick 'n tiles, but it probably won't be something I squeeze into my everyday workflow. Like just about every other procedural texture generator I've tried, I don't like that I don't have exacting control over the end results, and the output ends up looking too...er...computery for my tastes. Though it takes a good bit longer than setting a few noise nodes and hitting a button, I get better results butchering up and slapping together photos.
Personally, I wouldn't abandon whole photosources altogether. Most of the time, I find I get just as nice results out of doing my usual thing, making a bump map, and running through the normalmapping gamut, as I would going through Modo and Zbrush. And for those rare occasions when a PS generated bump won't suffice, I mock up a basic shape in Modo and renderbumpflat it through Doom 3. Pretty simple, pretty quick, and the final product is just as good as what you'd get anywhere else.
Judith on 7/1/2009 at 22:39
I tried to upload this mesh package to SMesh Brothers but after the upload was finished there was this blank blue page with "Please name this smesh" text at the top of the screen... So I temporarily uploaded it to sendspace - (
http://www.sendspace.com/file/881zi1) grab it here. Besides, CoK might not approve of this on his website, other files have just a few kilobytes and are based on default textures, mine is 13 mb with its own texture package :cheeky:
Quote:
Personally, I wouldn't abandon whole photosources altogether.
Me neither, I guess I'd like to find something in between. Maybe it's because of the next level of a geekness you get after you make several dozens of them. You know, you easily recognize where the seams were in other people's textures and where the photoshop editing was applied. Or you can tell when someone based his texture on your work, or you both started with the same reference photo from cgtextures. This silly perfectionism. Or a desire to find your own way to make more unique stuff ;) I don't say that using any procedural software will make it happen. Actually I believe that running around your neighborhood with your camera and a tripod would be a better idea, but now in my part of the world it's about -11 C outside ;)
Beleg Cúthalion on 8/1/2009 at 08:54
Gladly I'm not about to leave the industrial section with my FM(s) soon so there will be plenty of space to honor these great... pieces of art. Yeah, I really like them. :)
By the way, this redfox server AFAIK belongs to a friend of the Child of Karras and since T3Edders are slightly smaller in numbers than WoW players I don't think 13MB should be a problem. However, I'll ask him about any size restrictions. Still, 13MB, did you include three 1024er textures? :p
(I'm in the library now, so I can check later only.)
Judith on 8/1/2009 at 09:34
Actually there are four 1024 x 1024 textures and three 1024 x 512 textures, plus things like glass and one cubemap for it ;)
Beleg Cúthalion on 14/2/2009 at 21:39
While I could still use one of those industrial brick windows I'm having a request related to my property count issue. Could someone please glue together four of these standard arches with columns (both CHRcolumn1A1 and ~1B1) and capitals? Texture alignment and everything can remain the same, I just used these things a lot and would like to reduce the number of actual objects.
That's the set:
(
http://s1b.directupload.net/file/d/1705/qed7tnmu_jpg.htm)
Inline Image:
http://s1b.directupload.net/images/090214/temp/qed7tnmu.jpgIt's only a drop in the bucket I know but I guess I'm not the only one using these SMeshes. Big thanks in advance. By the way, how easily could someone unite certain static meshes in a map in general? Just in case it gets too messy, could I (theoretically! well, for now) send my map to someone and he'd turn certain room interiors (or rather facades in my case) into one SM? I haven't understood this property system yet but it seems it uses only few "freed" property slots when I delete objects and place new ones, that's why my map can basically only shrink from now on. :( And I still need a couple of AIs and...well.."life" in general.
Beleg Cúthalion on 17/2/2009 at 16:50
OK, to get those eyebrows down again: If I asked some of you Cabal guys whether you have any idea how to get 3D Max 5, would it be relatively easy to do this on my own?