massimilianogoi on 3/9/2008 at 04:07
Quote Posted by Beleg Cúthalion
Hey, thanks a lot. I'll have a look as soon as I can. :) I think it's just incredible that we can change a whole city by pushing a button with this little out-of-world-property.
Enjoy your holidays, Massimiliano. I haven't been on holidays for a couple of years now. :weird: Well, maybe next year. However, the windows are owing again. :p OK, OK; I'll shut up...
Finished!! :D
For so long now...
Tell me what you mean and we will agree!
Judith on 12/9/2008 at 08:26
Well, as the author said, the model textures are terrible and I think there's something wrong with the body proportions. Personally I'd focus on something like Shadow Sneaker does - adding variation to existing models and new high-res skins, something like John P did. It's certainly easier than buliding a model from scratch.
Flux on 13/9/2008 at 10:25
Uploaded new meshes.
In between heavy work, I found some time to texture all these meshes that were sitting on the hard drive. Some vaults, some ceilings, mostly for dungeons etc.
Renzatic on 17/9/2008 at 04:58
After alot of hard work and extra effort spent on an object that didn't really need it...I've finished a mesh.
A 628 poly mesh after tripling, normalmap based off a 2 million poly source, 3 weeks to learn how to bake said normalmap from high poly source (and I'm still not too good at it), painstakingly anal retentive attention spent on the diffuse map. Ladies and gentlemen, I give you an alright looking (
http://users.chartertn.net/greymatt/shutter_final.jpg) shutter.
Yup, all that time spent on a throwaway detail. The polycount is probably a little on the high side for a T3 mesh, but whoever does the conversion can edit it as much as they want and take co-authorship for this rev of the model. The brunt of the polygons are in the fins. Deleting a few, or taking the crooks out of them, would clear up a ton of extra polys.
Flux, are you still willing to help me out?
Beleg Cúthalion on 17/9/2008 at 06:39
It looks rotten, that means I like it. :thumb:
ShadowSneaker on 17/9/2008 at 11:20
It looks really cool, Renzatic. I'm wondering why you made a shutter when there are a few in T3 already, though.
SS
massimilianogoi on 17/9/2008 at 11:21
Quote Posted by Renzatic
After alot of hard work and extra effort spent on an object that didn't really need it...I've finished a mesh.
A 628 poly mesh after tripling, normalmap based off a 2 million poly source
haahahahahah :laff:
Damn!! This looks alot better than the original!