Child Of Karras on 15/3/2008 at 21:49
Cúthalion suggested to open a new thread for this. Maybe it's gonna made sticky? I already posted it in another thread but so far the accesses were sorta low...
So here we go:
[CENTER]
(http://www.jaybmusic.net/SMeshes/) The SMesh Brothers - a T3Ed Static Mesh and Texture Platform[/CENTER]
This is a website for all who create static meshes and all, who are in need of new static meshes. Share your 3D models here!
Flux on 15/3/2008 at 22:55
Cool, thanks. Whenever you need extra bandwith, just let me know.
Ziemanskye on 15/3/2008 at 23:50
I've got a few more things I plan to put up, I'm just being too lazy to take screenshots of everything at the minute...
Beleg Cúthalion on 16/3/2008 at 07:39
First of all it was GlasWolf who suggested the single thread. I would never...ever... :p
Please be careful to use only this new link because the first link CoK posted (and the one Ziemanskye used, but it was no problem to move the file) linked to our own little server instead of the new one.
Ziemanskye on 16/3/2008 at 13:56
There's a load of new things I've just uploaded to the redfox version of the address, including some windows, a skylight, a door frame, some stairs, my mechanist icons (and yes, I know they're wrong), modular pipe-sections, my old energy-collector dish, a couple of sheds (with modelled space inside), some fences, a defensive wall...
And well, a load of random stuff. I'm not using most of it, but someone might find a use for it.
Beleg Cúthalion on 16/3/2008 at 16:47
Wow, that's some great stuff...and it's perfect for my Thief-1-like setting. Thanks a bunch! :thumb:
Ziemanskye on 16/3/2008 at 20:03
Well, if there's anything in specific you want, let me know. No guarantees I'll make it, but I like working with 3DS Max so the odds are quite good just so long as it's something that can be done with OM textures (because I suck at making new textures)
Beleg Cúthalion on 17/3/2008 at 08:05
I could imagine to use a tower like the T1/2 one with the half-timbered texture around the bigger upper level; simple roof, a pair of little windows on each side (the roof texture maybe scalled bigger than in most original roof meshes because they use only a one-tile texture and this would make roof tile textures like I have - and str8g8 - look too tiny). And I fear in time I will have to replace some buildings in my large open-air areas, but I did most of it with subtract brushes to make it not too chaotic...and so I don't know if this exporting method suggested by Flux works...maybe with some kind of inverting technique. :erg:
But we/I appreciate your offer!
PS: A few more things that I could use:
1. As mentioned before: flat roof segments. Simply ramps with a little trim to put on top of brushes to make it look as if there was a roof on it; texture scaled in a way that we can use both original roof tiles and larger custom textures; one or two corner elements would be fine, everything else in the usual size levels (4ft, 8ft etc.)
2. Little wall segments. I know this seems ridiculous, but if you want to make a stairway with walls at its sides you either have to hope that there is some trim or railing that fits or you have to use evil brushes. I would use the invisible wall static meshes, but their texture alignment is awful. For pavements it would be nice, too, and also for making walls with two textures (like bricks on first floor and plaster above). One foot or a half thick, that'd be fine.
3. Simplified gables, for example in (
http://content.answers.com/main/content/wp/en-commons/thumb/a/aa/160px-Glimmingehus_cropped.jpg) this shape, simplified crenels (like the non-sloped original ones but without the small trims)
There is no way to make custom emitters, is there? I have found nothing that comes close to the green bubbles of the TDP/TMA power collectors... one of which you created for our database.
Abru on 27/3/2008 at 15:24
Good job Child Of Karras! :thumb: Thanks!:)
Ziemanskye on 27/3/2008 at 20:32
You can make custom emitters. Either as new gamesys entries, or just by messing around with the properties in the existing one. Those glowing hammers in Schism aren't part of the default setup you know...
It takes a bit of playing around with to know what you need to change of course, but it can all be done trial-and-error fashion.
As for the other things, well, I'll see if what I can come up with is what you're after. The gables will probably need a specific size to fit to, and I don't know what you mean by crenels - I don't actually know much about architecture, I just make the levels :p