Thirith on 16/6/2016 at 23:01
I don't give a fuck about your opinions. I give a fuck about you being an obnoxious twit. Please stop being one.
Starker on 16/6/2016 at 23:23
GMDX Dev, I'm not upset. Especially not about Tomb Raider. I'm trying to explain why you're getting a backlash, because I keep seeing you repeating the pattern. We've been down this road once already, remember? The above example was not a summary of your statements in this thread, it was an example of how a lot of your posts come across. It's not what your posts are about, it's how they are about it.
Vae on 16/6/2016 at 23:29
It doesn't do anyone any good to talk about each other like that...Just forget about the personal stuff and move on.
Quote Posted by GMDX Dev
An overly scripted regen health cover shooter where you can't even fire from the hip or while airborne, and fine aiming slows you to a snails pace? Not to mention the scripting and combat scenarios could sometimes be bad themselves outside of pure gunplay. It's better than the previous games' combat regardless simply because you can aim yourself, yet there's many different styles of TPS combat you can take as once again demonstrated by old games rather than them all being pop-in-out regen health cover shooters, as is the dull standard these days.
Anyway, I've gave Anniversary a try recently and it seemed alright. Controls were certainly better and it didn't seem too plagued by modern design conventions or the nonsense of Legend, AoD, and that in later TR games. Some things were lost in translation I think, such as the poor draw distance of the originals creating a deeper sense of atmosphere, isolation and mystery, but getting rid of that of course has pros of its own, even if greater draw distance isn't that important as the game isn't really a shooter. Still, Tomb Raider had its moments of even feeling like a horror game and its constant fog of war and other technical oddities creating an alien atmosphere played a big part in that. I may continue to play the game anyhow and see how it pans out.
Sounds like a fair analysis...and on the whole, I agree.
Does anyone have a specific argument about his points?
Starker on 16/6/2016 at 23:51
I don't really disagree about the Tomb Raider reboot as such. It is overly scripted and it does have "shallow" mechanics. I don't really like cover based third person combat, but I don't think it's especially badly done in TR.
What I did like was the object examining mechanic, though. Felt thematically very appropriate.
GMDX Dev on 17/6/2016 at 00:03
Quote Posted by "Vae"
Does anyone have a specific argument about his points?
They haven't got shit. They attacked because I expressed my disdain for a game they enjoy, and those that aren't upset are just bandwagoning with the hivemind.
My initial posts weren't even directed at a particular member, but they are so obnoxious to read and warrant a backlash, apparently. Yeah, because the words contained within hit some sensitive spots.
Granted, after the initial backlash I got intentionally provocative and had some fun, which drew out other members.
Vae on 17/6/2016 at 00:17
I understand...I know you haven't been around here for very long, but as everyone knows around here, I can be highly critical regarding game design, as well...and in the past have gotten unfairly razzed for it.
Ultimately, it's really not a big deal...Just stick with your points, and you will win in the end...;)
Starker on 17/6/2016 at 00:36
Quote Posted by GMDX Dev
They haven't got shit. They attacked because I expressed my disdain for a game they enjoy, and those that aren't upset are just bandwagoning with the hivemind.
My initial posts weren't even directed at a particular member, but they are so obnoxious to read and warrant a backlash, apparently.
You're still not getting it, are you.
Quote:
But hey, most people simply don't recognize these things or do not have anything worthwhile to compare it to, or they played some older games but never actually played, completed and analyzed them, or they simply don't care "because they don't play games to have to think" . And so the ancient art of great gameplay was lost, almost overnight, and there's just no real demand for it beyond making it look good.
See, this is the kind of thing that rubs the people the wrong way. The "if only all these plebs could reach enlightenment like I have" type of post. The attitude that you need to educate people who are liking the wrong things. But you're not impressing anyone here. We have a lot of people here who have been gaming for decades and who played the old games when they were new. And if anyone is having fun with a modern game or praises an aspect of it, that doesn't mean that you have an obligation to prove them wrong and make them see the light. And all the passive-agressive snark certainly doesn't help either.
GMDX Dev on 17/6/2016 at 01:18
My one arguably obnoxious statement pre-backlash. Yes I'm aware, yet it's the truth. Gaming has lost its real identity, yet there doesn't seem to be any demand for it to return.
Quote:
that doesn't mean that you have an obligation to prove them wrong and make them see the light.
There is an obligation to be critical and let it be known when you are justifiably unsatisfied. Businesses keep up standards because of the ever-looming pressure of unsatisfactory customers.
Sadly, in this case, there is not enough pressure for change. The philistines outnumber the enlightened 1000:1 globally. Nonetheless the obligation remains.
disclaimer: intentionally obnoxious wording.
froghawk on 17/6/2016 at 02:02
Or maybe.... fun is subjective?
GMDX Dev on 17/6/2016 at 03:01
Quote Posted by froghawk
Or maybe.... fun is subjective?
Or maybe, fun is not the focus anymore when it used to be, and the type of fun provided was well established, just sometimes inaccessible to those with little patience, attention span or intelligence, and standards have been lowered to broaden the reach?
Maybe it extends beyond fun and into business practices, like stripping potentially fun stuff out of the game and selling it as DLC?
Maybe it's slightly comparable to taking tennis and turning it into cup and ball? See how subjective your fun is then. It goes without saying that the vast majority would get bored very quickly and long for tennis, and this is reflected in how games are consumed these days: the masses latch on to the latest AAA, forget about it and then move onto the next one shortly after, there's no longevity. Those that are used to tennis, long for it.
Maybe the types of fun available were numerous, and now are very limited due to dead genres and design styles?