Snakebite on 16/1/2009 at 16:53
Quote Posted by clearing
Console was one of several design mistakes that made TDS a lesser game than the first two for me.
I agree with the console part but I don't think TDS is a lesser game.
zachary1975 on 21/6/2011 at 01:55
Quote Posted by sheared
My copy has not arrived yet, so I can't comment on many of the things you've listed, but it doesn't seem out of the relm of possibility to assume that if you throw a flashbomb, you'd know to shut your eyes briefly or to squint a bit. They may have not modeled it in a way that reflects that in the game, but I find that a plausible explanation.
another reason why garret wouldn't have been blinded by his own flash bombs might be because of his mechanical eye.
jtr7 on 21/6/2011 at 02:02
Randy Smith said he blinks, though it would be more like a quick slamming shut of eyelids.
zachary1975 on 23/6/2011 at 23:50
Quote Posted by Snakebite
I agree with the console part but I don't think TDS is a lesser game.
i agree, it wasn't a lesser game even though you always had to wait for it to load.
zachary1975 on 24/6/2011 at 00:13
Quote Posted by ZylonBane
So you contend that the loot beacons, arrow trails, inability to be blinded by your own flashbombs, lethality of water, and blindness-healing powers of the blackjack are
more realistic?
:rolleyes:
i found the loot beacons helpful because a lot of the loot items looked alike and were alike. and the blindness-healing powers were also in TMA and might have been in TDP however i couldn't tell because there were more monsters than people. arrow trails were only in the training mission if i remember right. and the inability to be blinded by your own flash bombs is what got me to start using them. however the graphics were more realistic and the way people that were unconscious didn't go straight through the wall was more realistic.
jtr7 on 24/6/2011 at 01:20
Quote:
i found the loot beacons helpful because a lot of the loot items looked alike and were alike.
See, that's not good at all. Loot that looks like loot is the solution, not a cheat of standing in a room and waiting for sparkle to guide you.
Quote:
and the blindness-healing powers were also in TMA and might have been in TDP however i couldn't tell because there were more monsters than people.
Nope. TDS-only. TDS tried to fix, in a poor manner, the overpowered ability of the player in the older games to flashbomb an AI (or multiple AIs) and blackjack them successfully, no matter the alertness level, when the intnet of the flashbombs was to help the player flee, not overtake the enemy. TMA kind of accepted the problem and had it in a briefing, where Garrett gets ambushed, drops a flashbomb, knocks one City Watchman out, and flees. In TDS, they wanted the flashbombs to work only as an aid to escape, or as a weapon against undead. Oddly, with an abundance of flashbombs in TDS, they made it so only one flashbomb would kill undead, while in the older titles, where resources were scarce, it always took two.
Quote:
arrow trails were only in the training mission if i remember right.
Zylonbane's talking about how shooting an arrow makes them leave a blue trail in the air as they fly, not the floating blue arrows handholding the player in the first mission.
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the inability to be blinded by your own flash bombs is what got me to start using them.
This is only a real problem when not using a mouse. Otherwise it's not a big deal at all.
Quote:
the graphics were more realistic and the way people that were unconscious didn't go straight through the wall was more realistic.
Higher-polys, higher-res textures, and better collision detection don't make up for the ragdoll, broken fall animations, and unrealistic hand-botched stiffened and grossly exaggerated AI animations, in a game that should've been able to fix the limitations of the previous titles, not doubled the size of the list of limitations. TDS got some things right, but it got too much and more wrong and for reasons that didn't make sense then or now. I hate the Unreal particle effects, and wonder why they still haven't been fixed in ten years.
zachary1975 on 24/6/2011 at 03:45
:sweat:
Quote Posted by jtr7
See, that's not good at all. Loot that looks like loot is the solution, not a cheat of standing in a room and waiting for sparkle to guide you.
Nope. TDS-only. TDS tried to fix, in a poor manner, the overpowered ability of the player in the older games to flashbomb an AI (or multiple AIs) and blackjack them successfully, no matter the alertness level, when the intnet of the flashbombs was to help the player flee, not overtake the enemy. TMA kind of accepted the problem and had it in a briefing, where Garrett gets ambushed, drops a flashbomb, knocks one City Watchman out, and flees. In TDS, they wanted the flashbombs to work only as an aid to escape, or as a weapon against undead. Oddly, with an abundance of flashbombs in TDS, they made it so only one flashbomb would kill undead, while in the older titles, where resources were scarce, it always took two.
Zylonbane's talking about how shooting an arrow makes them leave a blue trail in the air as they fly, not the floating blue arrows handholding the player in the first mission.
This is only a real problem when not using a mouse. Otherwise it's not a big deal at all.
Higher-polys, higher-res textures, and better collision detection don't make up for the ragdoll, broken fall animations, and unrealistic hand-botched stiffened and grossly exaggerated AI animations, in a game that should've been able to fix the limitations of the previous titles, not doubled the size of the list of limitations. TDS got some things right, but it got too much and more wrong and for reasons that didn't make sense then or now. I hate the Unreal particle effects, and wonder why they still haven't been fixed in ten years.
what i was saying is i still prefer TDS to TMA and TDP.:sweat:
theBlackman on 24/6/2011 at 07:21
Quote Posted by zachary1975
:sweat:
what i was saying is i still prefer TDS to TMA and TDP.:sweat:
You are allowed. But you obviously prefer Eye candy and being led by the hand than playing and using your own mind to find, fix, or solve.
But then opinions are like anal sphincters everybody has one.
zachary1975 on 24/6/2011 at 19:48
Quote Posted by theBlackman
You are allowed. But you obviously prefer Eye candy and being led by the hand than playing and using your own mind to find, fix, or solve.
But then opinions are like anal sphincters everybody has one.
i do not prefer to be led by the hand and i do to use my own mind to solve, fix and find. that was when i started playing that i needed those to help me to find loot and also before i learned other ways to find the loot or secrets or get away from gaurds. now i'm a whole lot better at thief.
zachary1975 on 24/6/2011 at 20:00
unless i missed something i seem to be the only person other than keeper jonas who has been standing up for TDS. :p