jtr7 on 14/1/2009 at 06:24
The Enforcers were botched/unfinished. Artemus was more dangerous, and I never felt anymore threatened by the Enforcers than any other kind of alert AI. I found the statues in Gamall's lair to be a bigger challenge, mainly because I hadn't learned the terrain, yet. The Enforcers should've been a special effect, not an AI for the most part, except for specific moments for you to get a good look at 'em. The idea of what I thought they were going to be, what they were supposed to be, was much more powerful than what I saw. I like the concept a lot, but not the implementation in-game.
Quote:
Garrett: I thought I told you...I don’t like being followed.
Artemus: Our separate paths have converged, Garrett. We both seek the same thing.
Garrett: Hmm. I suppose if you were working for Gamall, you would have tried to kill me just now.
Artemus: Tried? I would have succeeded.
Since Caduca saved Garrett from being erased by the Enforcers back when he left the Keepers, that plot-point would've been even more powerful if we couldn't imagine Garrett facing off with them before the Bafford job.
incal on 14/1/2009 at 18:00
I agree deadly shadow was a good game in it's own right;
but who really think it's a progress compared to the previous games ?
...unless you thing graphics are more important than gameplay,
in which case I look down to you.
Imagine if Thief's gameplay made the same progresses as its graphics ...
There's nothing more to expect from eidos now, in the way of Thief; especially if the eventual sequel is also on console.
sparhawk on 14/1/2009 at 18:46
Quote Posted by Keeper Jonas
-Yes, Lock picking is hard, frustrating and dangerous, GOOD!!!
Are we talking about TDS lockpicking? Did you ever play it? Lockpicking in TDS is ridicoulously easy once you learned how to do it.
A rather good lockpicking system, I found, is in Fallout 3. It's not extremly hard, but it always requires you to pay attention to harder locks.
jtr7 on 14/1/2009 at 20:35
Yeah, but you're responding to a comment made nearly 5 years ago.
JonesCrusher on 15/1/2009 at 00:09
yeah!...so are u :D
jtr7 on 15/1/2009 at 00:18
No I'm not. Every post of mine in this thread is in direct response to the posts made from January 10, 2009 onward, starting with (
http://www.ttlg.com/forums/showthread.php?p=1809323#post1809323) Necromancer pwyll's post.
Sparhawk quoted a 2004 comment and responded like it was only made yesterday.;)
Is there an option to disable viewing post dates I don't know about?:sly:
sparhawk on 15/1/2009 at 09:16
So just because it's old it means it's not allowed to be answered anymore? Or is there some timelimit on answeres?
The whole thread was bumped only recently because somebody responded to it. Since I haven't seen it before I posted, and I usually read the content of a posting, not it's header where it was originated, who posted it or when it was posted. And if you don't like to read answers to old threads, why are you reading them in the first place? It's not as if somebody forces you to read old threads.
Mortis on 15/1/2009 at 20:40
+1 for Thief DS. It was the first Thief game I played. I started out with the demo one day cos my internet connection was down and Ive become a big fan of the series as a whole ever since.
I kind of wish rope arows were in the game but dont miss them as much since they were really not THAT important to the actualy single player experience in the first two games. They were mainly useful for all the extra retarded shit that we Thief fans get upto in the game. If the rope arrows could be used on more surfaces, werent buggy and allowed you to swing about, THEN I would really miss them.
Arrow Trails : In the first two games, the arrows moved slower, were larger and the graphics allowed you to see the arrows flight clearly. In TDS, arrow trails serve the same purpose, they allow you to trace your arrows path. It could have been more subtle though.
Loot glint : Like someone mentioned before, It just helps to identify valuable items easier. Im on the fence with this one.
Lockpicking : The lockpicking in TDS is definitely superior. It required some skill and interaction. The better you get, the faster you can lockpick. In the previous game it just required you to pick a pick (lol) and hold down a mouse button, maybe change picks, repeat. Not very exciting.
Only downsides I can think of to TDS :
1) Console limitations : Cant swim, smaller levels
2) Bad ragdolls and animations
3) Movement felt a bit clumsy/jerky
4) City and free roaming sections could have been sooo much better and have so much potential
clearing on 16/1/2009 at 04:55
Quote Posted by Mortis
1) Console limitations : Cant swim, smaller levels
Console was one of several design mistakes that made TDS a lesser game than the first two for me.