Beleg Cúthalion on 10/1/2009 at 19:00
And we almost had avoided the usual TDS topic by turning to flashbombs if it were not ...
Dante on 10/1/2009 at 19:15
Quote:
Squabbling quiets downQuote Posted by pwyll
Thief Deadly Shadows is my favorite game.
Dynamic shadows are the best improvement.
Quote Posted by jtr7
:eek:
loltrain
New Horizon on 10/1/2009 at 19:38
Quote Posted by Bjossi
For the above reasons you probably understand why loot hunting was a hellishly frustrating experience for me in T1 & T2.
I can absolutely understand why it would be necessary for a situation like that. For sure. There's plenty I liked about the game, but overall I felt spoon fed while playing it and that really ruined it for me.
van HellSing on 10/1/2009 at 19:52
Oh the drama.
BrokenArts on 10/1/2009 at 20:08
Oh where is the lock button on this god forsaken thing.
kamyk on 10/1/2009 at 20:21
Erm, this thread is supposed to be for people who liked this game. There are plenty of other threads for people who didn't. And why is this debate any different than the other tired debates over TDP vs TG vs TMA (or dromed vs dromed2) that have been popping up lately?
Solabusca on 11/1/2009 at 16:30
Quote Posted by kamyk
Erm, this thread is supposed to be for people who
liked this game. There are plenty of other threads for people who didn't. And why is this debate any different than the other tired debates over TDP vs TG vs TMA (or dromed vs dromed2) that have been popping up lately?
I'll answer your question, kamyk:
Inline Image:
http://imgs.xkcd.com/comics/duty_calls.pngSome folks just can't let it go until you see the error of your ways.
.j.
New Horizon on 11/1/2009 at 17:00
Where did anyone say the other was wrong here? It's simply explaining why some didn't like certain aspects. There is no heated argument here, nobody is calling anyone stupid...or wrong. Only the expression of disappointment that some of those 'in game helping hands' couldn't have been turned off by experienced players. Please don't make it like there is a huge argument when there isn't one.
Emerald Wolf on 12/1/2009 at 11:37
Well I was kind of expecting this topic to have been locked already, but since I can still reply I might as well.
Quote Posted by pwyll
What is the reason you do not like enforcers? They are challenge that makes the game more difficult and therefore more interesting.
Conceptually there is nothing wrong with them but everytime I come across someone who says they thought the game was fine as it is I have to wonder to myself: "Do these people not find anything strange about the keepers suddenly going on a rampage slaughtering everyone in sight... or the fact that everyone can see them? :weird:"
It also resulted in the last part of the game where Gamall and her statues are let loose in the streets being somewhat anticlimatic... I mean citywide death and destruction just doesn't have the same effect the second time around.
Gentleman on 14/1/2009 at 06:12
I believe that TDS is a good game. True, it's not as good as T2 and certainly not as T1/TG, but by itself it is a good game. And Robbing The Cradle is a real masterpiece. I also like the intertwined storylines going as far back as the first game. :thumb:
[I believe that TDS has the only storyline in the series (if you happen to use the story of Drept, Lauryl, and Garrett) that can potentially be turned into a screenplay, and eventually into film. That is, if you are willing to ignore the clichés.]
As for the Enforcers, what is their point? Everyone can see them. One would think that only Garrett could see and hear them, but apparently, everyone can.
"To see a Keeper is not an easy thing, especially one who does not wish to be seen." :confused: