The Drunken Orc on 29/5/2004 at 00:03
I haven't had much of a chance to play through DS yet, but I for one am perfectly ok with loot glint, and while i could do without arrow trails, they're certainly not as annoying as they could have been.
Frankly, debating that this game doesn't FEEL like thief is kinda ludicrous. The same debates surfaced when TMA came out, because some people (including myself) prefered Tricksters and treebeasts to Karras and mecha - so far, DS feels a lot like TDP to me, at least in spirit. Plus, it looks great. Plus, there's been a significant boost to the AI - by far the most important thing we've all been asking for since day 1. Guards now notice their buddies are missing or loot's not where it's supposed to be; do you all realize how long we've been clamoring for that?
You're never gonna get the feeling you got from TDP from DS.. that's a given - back then, the stealth genre was pretty much in its infancy, and TDP was new, it was exciting, and it was a hell of a lot more atmospheric and interesting than any other shooter out at that time. Now that we're on our third iteration of Thief (fourth if you include TDP's gold edition), it's hard to expect the same sort of magic.. and frankly, i think DS does a pretty good job of providing it. I still think TMA is the weak link in the chain, and I probably will for some time.
The Drunken Orc on 29/5/2004 at 00:08
That said, I miss rope arrows a lot... but you know what? they're not there. Deal with it. You can either bitch about minutiae or play the game - i get the feeling the latter will be a tad more satisfying.
Dirty_Brute on 29/5/2004 at 02:51
Larcener,
Yes, I agree! The game does look beautiful, especially at 1600 x 1200. Multisampling is at 1, but it still looks nice!
Right now I am still on the first mission and enjoying all the sights and sounds. Yes, I am definitely taking my time with this game. There are too many pretty things to look at! No reason to speed through and show off!
Larcener on 29/5/2004 at 06:03
A man after my own heart!.....
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Long live Deadly Shadows!
Ulchie on 29/5/2004 at 06:58
Hi all...I'm new to the series, and quite frankly new to the genre, as really IMHO Splinter Cell can't compare and nor can any other game...this is probably the only real stealth series....really quite unique
I can't stop playing this game, as I'm constantly wanting to advance the plot....the cutscenes have brought me RIGHT into the game...I found the cutscene for the Pagan mission where u steal the Paw EXTREMELY cool....where he cuts his hand and he bleeds onto the ground and some plants grow...that was probably THE most atmospheric cutscene I've ever seen for any game...
I've never played 1 and 2, which is really quite sad because I think that would help with immersing me into the story even more....I understand the story, as I've read the various lengthy summaries on different messageboards, so I atleast understand what is going on...but I still feel like there is a void there....reading about a game and it's plot and playing a game and experiencing its plot are 2 completely different things IMHO....
I'm really loving this game, although naturally I have some complaints
I hate the loadings (as I often screw up when I'm experimenting), and as much as they praised the AI, and I do see where the praise comes from (environmental awareness) I do feel they are still...easy....even on expert (which I'm playing on)....Their reaction times are too slow...If I hear something coming up behind me, I whip my head to see what it is....but the guards in this game speak aloud to themselves, and easily give you enough time to RUN at them from behind and hit them with the blackjack.....I'd appreciate it if the creep feature (or walk) was actually needed in these cases....it would lead to more tension because of the routes they walk and time limits for getting to them and hitting them over the head...
I also found some pathfinding problems...in the hammerite mission at the beginning, I was having some trouble getting some loot that had 2 guys in it (a priest and a guard holding a candle for him) so what I did was I shot the guard with the arrow, and then I stood in the doorway....the priest just kept running into me even though I was blocking the door because he wanted to get some help outside in the courtyard.....I suppose this will happen in every game at one point or another due to CPU and AI limitations which I don't feel will be resolved until a couple generations from now....I also found a lady walking on the spot as her path was blocked by a ramp to the next level...
I'm impressed. Really. It's been a while since I've had trouble getting myself off of the computer due to an addiction to a game....
A question: How many missions are in the game?
Also, I was wondering how much you guys usually spend to buy arrows or health potions...to stock up...after every level? Because I haven't bought anything and I'm on the fourth mission with an abundance of arrows....So I guess my style of blackjacking almost everyone in a whole mission is saving me lotsa $..I think my levels would go by a lot faster if I were more willing to use my arrows though...I'm playing on expert and I've only killed maybe 5 guards with arrows through 4 missions....I also believe it could be even more fun if I allowed myself to use more arrows...
SO another question: How many arrows do you guys alot yourself to per mission? Because I want to use them, but I'm afraid to since I have heard that ammo is very limited....
Dirty_Brute on 29/5/2004 at 07:54
Okay now, take it easy with the spoilers! A lot of people, such as myself, are still on the first mission. :mad:
Domarius on 29/5/2004 at 08:00
Quote Posted by von Braunn
...they continue bitching and whining becouse they have already made-their-minds(tm)...
Hehehe :thumb:
Quote Posted by The Drunken Orc
That said, I miss rope arrows a lot... but you know what? they're not there. Deal with it. You can either bitch about minutiae or play the game - i get the feeling the latter will be a tad more satisfying.
:thumb:
Domarius on 29/5/2004 at 08:04
Quote Posted by Ulchie
...but the guards in this game speak aloud to themselves...
This was talked about during development - why would you announce your every thought to the world?
The thing is, it's a key aspect of the game, it makes it exciting. Kind of like how there is no sound in space and lasers are instantaneous, yet in Star Wars we hear all the whooshing of ships, and the lasers fly around in bolts at a time, that can be dodged.
Word of the wise - buy Thief 1 and Thief 2 - they have gone "classic" and can be picked up for next to nothing in bargain bins. You won't regret it.
Snowmit on 29/5/2004 at 09:00
I'm confused about the loot glint-hating.
Remember in the original Thief games how stuff worth stealing was all gold coloured and stuff not worth stealing was coloured some drab colour like brown or green or whatever? How on earth is loot glint different from that?
Anyway, mark me down as one of the people who loves this game. I loved Thief 1 and 2 and the System Shock series and the Deus Ex games (both of them) and playing Thief 3 feels to me like coming home. I've tried a lot of other Stealth action games but none of them have gotten stealth RIGHT in the way that the Thief series did (and does).
Mentalepsy on 29/5/2004 at 10:00
Quote Posted by Snowmit
I'm confused about the loot glint-hating.
Remember in the original Thief games how stuff worth stealing was all gold coloured and stuff not worth stealing was coloured some drab colour like brown or green or whatever? How on earth is loot glint different from that?
The problem is that I feel like the game is yelling at me "Over here! You missed something! Hey! There's some loot on the other side of the room! Go get it! Yes, I know it's dark in here, but I found something under the bed! Come look!"
Yes, some of the loot in Thief was immediately obvious, but other loot you had to poke around for, and having a big blinking beacon there is really annoying me. For me, finding the loot myself was part of the fun, as was overlooking a cleverly-placed loot item until I looked more thoroughly.
I agree that there should be some way to tell the loot from the junk, but the loot glint goes way beyond that.