Independent Thief on 24/6/2011 at 21:07
Quote Posted by theBlackman
But then opinions are like anal sphincters everybody has one.
Now
that's an intelligent response!:rolleyes:
theBlackman on 24/6/2011 at 22:03
Quote Posted by zachary1975
i do not prefer to be led by the hand and i do to use my own mind to solve, fix and find. that was when i started playing that i needed those to help me to find loot and also before i learned other ways to find the loot or secrets or get away from gaurds. now i'm a whole lot better at thief.
There seems to be a slight conflict here. You have become skilled, you say. You say you like to use your own mind and skills, yet Blue arrow trails, highly flashing loot (easier to find), and dumbed down controls, confined areas where your imagination can't change the play, are being defended as 'better' than the original where real skill, developed by the player, was the only way to improve and cleanly finish the game(s).
And Yes. You seem to be the only defender TDS has. It is a good game, as a game. It is a BAD thief sequel.
zachary1975 on 24/6/2011 at 22:23
Quote Posted by theBlackman
There seems to be a slight conflict here. You have become skilled, you say. You say you like to use your own mind and skills, yet Blue arrow trails, highly flashing loot (easier to find), and dumbed down controls, confined areas where your imagination can't change the play, are being defended as 'better' than the original where real skill, developed by the player, was the only way to improve and cleanly finish the game(s).
And Yes. You seem to be the only defender TDS has. It is a good game, as a game. It is a BAD thief sequel.
i never said anything about the arrow trails and i also said that i no longer use the loot gleams. in my last post i was talking about TDS. now it is true that hiding from guards and finding secrets didn't have much to do with what i was talking about. however i meant that i learned to tell the difference between valuable and invaluable items.
theBlackman on 24/6/2011 at 22:49
You make less sense every time you post. What about the sorry attempt that TDS is makes you like it better.
The only major change, other than the stupid "body mechanics" was the graphics (eye-candy). The development of Garrett as the last keeper and the invention of Gamall as the evil protagonist is a nice twist, but overall the story line sucks.
The play is rough, the maps confining, the portal loading a pain in the arse..... except for The Cradle, the missions are easy, simplified to a great degree and boring compared to most in TMA, or TDP.
zachary1975 on 25/6/2011 at 02:52
Quote Posted by theBlackman
You make less sense every time you post. What about the sorry attempt that TDS is makes you like it better.
The only major change, other than the stupid "body mechanics" was the graphics (eye-candy). The development of Garrett as the last keeper and the invention of Gamall as the evil protagonist is a nice twist, but overall the story line sucks.
The play is rough, the maps confining, the portal loading a pain in the arse..... except for The Cradle, the missions are easy, simplified to a great degree and boring compared to most in TMA, or TDP.
now there i agree with you.:)
i'm talking about the third paragraph.
theBlackman on 25/6/2011 at 08:30
Quote Posted by zachary1975
now there i agree with you.:)
i'm talking about the third paragraph.
You still have not said in detail WHY you like it. That is and was the question whether you agree in part or not.
On the other hand if it is that bad (para three) What makes it better in your opinion?
You say you defend it, like it better than the previous issues, agree that it has major faults, yet have not defined why you like it better....
I'm waiting.
I can detail why I find it a poor THIEF game. To wit: They attempted to expand the interest by dumbing it down and porting it. The simple introduction of TDP was expanded to a I'll hold your hand and make sure you get through the intro with no need to actually learn your skills. They made the loot and other objectives extremely easy (secret switches and loot etc.) Were made the size of table tops so the player need not LOOK to find them or so enhanced with Bloom as to make them impossible to miss. The need to develop a skill in sneaking or in the use of the bow were discarded. The player could stumble around like a horse galloping through and make enough noise that only a stone statue would hear. The streaking arrow tracks showed you how far under or over you shot and make it un-necessary for the player to actually develop an eye. The "be invisible" trick of backing to a wall and hitting a button reduced the discovery threat to the player of no meaning. Forget hiding in shadows. Go into an area with light as bright as day, back up to a wall, hit a button and you are invisible to a guard six inches from you.
I could go on but as a THIEF sequel TDS subverted every thing that initially made THIEF THIEF.
TDS is not a bad game. But it is an exceptionally bad THIEF.
New Horizon on 25/6/2011 at 12:05
Quote Posted by theBlackman
The "be invisible" trick of backing to a wall and hitting a button reduced the discovery threat to the player of no meaning.
To be fair, I asked the developers about that. It was a bug and not a design choice. Backing into a wall was to be no more helpful than crouching, but there was a mistake in the code calculation. The bug wasn't discovered until it was too late for them to fix it, and since nobody complained about it before the patch was issued...it didn't get fixed then either. :erg: They told me how it could be fixed in the editor, and so it is fixed in my little mod, The Minimalist Project.
Muzman on 25/6/2011 at 15:39
There are a few funny quirks like that. I don't know if it was just me but I noticed guards don't look up until they reach a certain alertness level. Or something like that.
I stood on top of a post in the docks for ages, guards and people walking right by me only noticing my feet. They made all sorts of "hmmm"s and "Out of the corner of my eye..."s but none of them thought to look up and see what the feet were attached to. It was hilarious.
Kaleid on 25/6/2011 at 17:00
TDS is certainly not a bad game, but could have benefited tremendously from a couple of more weeks of bugfixing.
zachary1975 on 25/6/2011 at 19:36
Quote Posted by Muzman
There are a few funny quirks like that. I don't know if it was just me but I noticed guards don't look up until they reach a certain alertness level. Or something like that.
I stood on top of a post in the docks for ages, guards and people walking right by me only noticing my feet. They made all sorts of "hmmm"s and "Out of the corner of my eye..."s but none of them thought to look up and see what the feet were attached to. It was hilarious.
something like that happened to me, although the gaurd was drunk i don't think that fact had anything to do with it, i tried going behind him and i crept along the wall and he didn't even notice me and he was right next to a light. however i went in front of him and he attacked me.