Koki on 24/4/2008 at 18:59
Yeah, but that's 1024px of AWESOME.
Can anyone give me details on AMK?
mothra on 24/4/2008 at 20:12
it only runs on 1.004 and it's concentrated awesome.
oblivion lost upcoming 2.0 patch will incorporate many things from AMK, this 1.33 version has already a few things. there exist a english version of it and the german oblivion-lost site (fansite for STALKER game, not mod) has a german translation. since I play on the steam version atm I can't fire it up but here a few things:
- more mutants
- trading
- hiteffects, eating, no healing from bandages, exhaustion
up to the effect that you fall asleep in the field
- sleeping bag
- crazy grenadier mod: they throw grenades now, awesome
- extended a-life: better animal behaviour
- extended stalker-ai: they now put on different suits, change weapons, loot corpses AND STASHES (!!!!), can pull away corpses during firefights for looting
- you get a backpack to hide your things and store away
- so you find it again you get GPS markers
- better weapon bumpmapping and skins
- different sounds
- different detectors
- artifact activation (make your own anomalies)
- artifact cooking (you can find recepies that tell you what artifact to drop in which anomalie and how long it should stay there) which enables you to create NEW artifacts
- dynamic missions from other stalkers via an messenger system in the pda (help me out, being attacked by ***)
and so on and so on
ah, and freeplay
I hope they soon patch up to 1.005 because that mod, oblivion lost, priboi story and the run&gun mod give me almost 3 different games for the price of one :)
Muzman on 25/4/2008 at 03:17
Sounds delighfully awesome (sounds even more like the original specs of the game too). Is rolling back to 1.004 easy or do you have to reinstall?
Koki on 25/4/2008 at 04:56
What about guns? I can't play without a realistic guns anymore...
GRRRR on 25/4/2008 at 13:42
Haha theres patch 1.06 now and its still just Multiplayer fixes. What the heck man.
That AMK thing looks interesting tho, moreso since they finally translated it.
Muzman on 25/4/2008 at 13:48
All these mods reinstating the toohard/not quite working original features of the game. I wonder if anyone's tried or trying to reinstate Co-Op in some form or another? (I wouldn't mind if it's limited to areas like many games and, say, it won't load the next area until everyone has walked through the checkpoint or something)
Koki on 25/4/2008 at 15:01
Ok, I'm looking and looking and looking and I can't find it, so: Where thehell is english version of AMK?
mothra on 25/4/2008 at 18:32
Quote Posted by Muzman
All these mods reinstating the toohard/not quite working original features of the game. I wonder if anyone's tried or trying to reinstate Co-Op in some form or another? (I wouldn't mind if it's limited to areas like many games and, say, it won't load the next area until everyone has walked through the checkpoint or something)
there will be coop in priboi story and oblivion lost (maybe) but only with NPCs. it is already done for the freeplay story, a precursor for priboi&ol, it's a additional patch since it doesn't work that good.
guns: don't worry, this mod is HARD
example:
1st bloodsucker in agroprom underground:
i had to empty a full clip into his head AND throw a grenade.....
first controller in underground as well: RPG or 2 F1-grenades, even then I sometimes died afterwards from psi damage, so I had to place an artifact at the end of the tunnel and wait for him to kill himself in it.
cordon: 2nd day in cordon, freedom showed up and killed all the bandits for me :)
sniping: now it got realy realistic. the shot now really behave according to the scope markings
Koki on 25/4/2008 at 20:20
Quote Posted by mothra
guns: don't worry, this mod is HARD
(examples)
Great, now I
do worry. That's just stupid. I don't care that it has thicker skull or whatever, nothing can survive thirty goddamn bullets. Bloodsuckers were too tough as it was, now they're overpowered, plain and simple. I mean make them permanently invisible, or make them steal health with each attack or whatever, but just giving them more HP is lame, period. Their "weak spot" is also bullshit, you can barely hit their head as it is, and now you need your bullet to do 360 and hit them in the
back of it.
I'll be definitely playing without these and with PLR's Realistic Weapons. After I mod the shit out of it that is, since he did some really dumb things(like silencers doing more damage and no changes to ammo).