D'Arcy on 25/2/2008 at 03:07
The artifact choice in that first screenie shows a clear suicidal tendency. Going into sniper-infested Pripyat and giving yourself -28% in bulletproof cap is bold, to say the least (I particularly like the detail of wearing three artifacts that will remove 30% of your protection against bullets, but then caring to wear a Jellyfish, in order to improve that protection by 2%) :)
ZylonBane on 25/2/2008 at 03:18
I haven't been terribly impressed by the stacking characterists of artifacts. Carrying multiple endurance and/or health artifacts never seems to provide any benefit over just carrying one. At least the anti-rad ones stack.
theabyss on 25/2/2008 at 04:04
Quote Posted by D'Arcy
The artifact choice in that first screenie shows a clear suicidal tendency. Going into sniper-infested Pripyat and giving yourself -28% in bulletproof cap is bold, to say the least (I particularly like the detail of wearing three artifacts that will remove 30% of your protection against bullets, but then caring to wear a Jellyfish, in order to improve that protection by 2%) :)
Hehehe...oops.
Haven´t really figured out what´s useful. It seemed to me that they had some sort of healing ability - maybe I read it wrong.
driver on 25/2/2008 at 04:50
Quote Posted by ZylonBane
I haven't been terribly impressed by the stacking characterists of artifacts. Carrying multiple endurance and/or health artifacts never seems to provide any benefit over just carrying one. At least the anti-rad ones stack.
Health related artifacts don't increase your hit points, but your hit point recovery when injured. Using three soul artifacts I can heal myself up to full from near-death in under a minute. As for endurance, one moonlight is generally enough for basic sprinting about, but if you have two your endurance never drops unless you bunny hop from one side of the map to the other. Extra endurance also helps if you're overloaded but still want to get about quickly.
But yeah, on the whole, stacking is more for specialised stuff as opposed to standard equip.
D'Arcy on 25/2/2008 at 10:08
Quote Posted by theabyss
Hehehe...oops.
Haven´t really figured out what´s useful. It seemed to me that they had some sort of healing ability - maybe I read it wrong.
The Meat Chunks do have a healing ability - as driver said, they will increase your recovery rate. But it's better to wear them after you get hurt, at a time when you're not being shot at. Their description is somewhat misleading, as it just says 'Health +400%', so one might thing that by wearing them one gets four times more hit points, when in fact what it does is speed up hit point regeneration by 4x. Wearing them while in a firefight makes no sense, as you'll never be able to recover your health faster than what you lose by being hit, especially with the reduced bullet protection that those artifacts cause.
And ZB, you must be doing something wrong if you can't notice the combined effects of carrying multiple artifacts. Two Moonlights and you run forever. I'm currently having fun in Pripyat, ant with an Exoskeleton and four +5% bulletproof cap artifacts I'm almost a walking panzer.
242 on 25/2/2008 at 10:32
Quote Posted by ZylonBane
Carrying multiple endurance and/or health artifacts never seems to provide any benefit over just carrying one.
Just equip one Moonshine and check how long you can sprint, then eqiup 2 or better 3 and you'll see they stack pretty well ;) 2-3 Moonshines may be a good idea sometimes, especially when you are overloaded.
Quote:
The artifact choice in that first screenie shows a clear suicidal tendency. Going into sniper-infested Pripyat and giving yourself -28% in bulletproof cap is bold, to say the least (I particularly like the detail of wearing three artifacts that will remove 30% of your protection against bullets, but then caring to wear a Jellyfish, in order to improve that protection by 2%)
:) :)
Quote:
The Meat Chunks do have a healing ability - as driver said, they will increase your recovery rate. But it's better to wear them after you get hurt, at a time when you're not being shot at.
Well I did find a constatly equipped Soul REALLY helped at later stages of the game when I had good armour and its negative side effects became more or less negligible. I just didn't have to carry tons of medkids when it was euipped (and medkids are quite heavy).
D'Arcy on 25/2/2008 at 10:51
It's still better to have the Soul in your inventory, and wear it only when necessary. That's what I do. I always carry two Souls with me to the later stages of the game, and I also don't care too much about medkits (I never have more than two). No matter how good your armour is, -10% is still a lot to be negligible.
ZylonBane on 25/2/2008 at 16:08
Soul is nice, but it's slow. During some of the more intense firefights I go through medkits like candy.