D'Arcy on 4/9/2012 at 14:21
I don't mind the postponement if it means ironing out bugs and other annoying stuff.
I had never played the Priboi Story mod, so I decided to give it a go now in anticipation of Lost Alpha. I must say that I'm fairly disappointed with it. There are several annoying aspects about the mod that I hope I don't get to see in Lost Alpha.
Axon1988 on 5/9/2012 at 09:45
Quote Posted by D'Arcy
I don't mind the postponement if it means ironing out bugs and other annoying stuff.
I had never played the Priboi Story mod, so I decided to give it a go now in anticipation of Lost Alpha. I must say that I'm fairly disappointed with it. There are several annoying aspects about the mod that I hope I don't get to see in Lost Alpha.
Yeah I have to agree with you on that. With Lost Alpha I got some bugs that are just plain annoying in the sense that I could not believe people did not pick it up.
Lots of GUI bugs and Weapon alignment bugs. But it's getting better. With the updated graphics engine it's looking better and better each day.
Vae on 6/9/2012 at 18:25
Hi Axon...First of all, I would like to thank you for taking the time to develop this...I'm really looking forward to playing it!...:)
...and I'm glad you're taking the extra time to get things right.
Let us know when you think you might be finished, as I'm sure that many of us would appreciate an estimated release window.
Wille on 7/9/2012 at 06:07
Quote Posted by Axon1988
Also keep in mind when you finally get the game, to find ammo in the first 2 maps is extremely rare. So every single bullet counts. EVERY SINGLE BULLET!
Are enemies as tough as they were in SoC? I don't mind the rarity of ammunition as long as ammo is powerful enough. For example Makarov was pretty much useless in SoC despite being a deadly firearm in real life.
D'Arcy on 7/9/2012 at 10:03
Ammo is relatively rare in Priboi Story as well. You only get 4-6 bullets from any enemy you kill. But since you get hordes of enemies swarming towards you all the time, you soon find yourself with plenty of ammo to spare. That's the thing I want the most: a quieter Zone. I don't mind if the enemies are powerful and hard to kill, I just hope that there isn't as much respawning as I'm seeing in Priboi Story. Once you clear up an area of enemies, it should remain clear for a reasonable amount of time, allowing me to explore the area.
In Priboi Story (and I keep mentioning it because I understand that the team behind Lost Alpha is the same as Priboi Story's) it got to the idiotic point where I'm at the Bar (which keeps getting constantly swarmed in turns by hordes of Bandits, Freedom, Monolith, Mercs and mutants that magically spawn right in the middle of it - must have parachuted there, thus avoiding the Duty control points at the entries to the Bar area) and if I quick save/load, right after the load I'm somehow surrounded by hordes of enemies that weren't there when I saved, but have suddenly magically spawned. Really, really annoying.
Dia on 7/9/2012 at 12:16
Quote Posted by D'Arcy
In Priboi Story (and I keep mentioning it because I understand that the team behind Lost Alpha is the same as Priboi Story's) it got to the idiotic point where I'm at the Bar (which keeps getting constantly swarmed in turns by hordes of Bandits, Freedom, Monolith, Mercs and mutants that magically spawn right in the middle of it - must have parachuted there, thus avoiding the Duty control points at the entries to the Bar area) and if I quick save/load, right after the load I'm somehow surrounded by hordes of enemies that weren't there when I saved, but have suddenly magically spawned. Really, really annoying.
I've experienced the same 'mobbing' effect of enemies in both of the unmodded versions SoC and CoP. It just happened again in CoP with the S.M.R.T.R. mod when I tried leaving the building that houses Lab X8 in Pripyat. I turned a corner and was mobbed by civilian zombies, a controller, and a bunch of mutant rats.
I died.
:(
D'Arcy on 7/9/2012 at 16:39
Last night, after a quick load right in the middle of the Bar (near the entrance to to Duty base) I was rewarded with three chimeras, two pseudodogs, more rats than I could count, a mob of zombies and to top it off, a dwarf.
I didn't die. I ran away and let the Dutyers take care of it. I did die at Yantar though, when the game thought it would be funny to send along three controllers (which we can't stab, unlike what happens in the vanilla game) and more zombies than in Dawn of the Dead.
Axon1988 on 11/9/2012 at 07:33
Quote Posted by D'Arcy
Last night, after a quick load right in the middle of the Bar (near the entrance to to Duty base) I was rewarded with three chimeras, two pseudodogs, more rats than I could count, a mob of zombies and to top it off, a dwarf.
I didn't die. I ran away and let the Dutyers take care of it. I did die at Yantar though, when the game thought it would be funny to send along three controllers (which we can't stab, unlike what happens in the vanilla game) and more zombies than in Dawn of the Dead.
First off, a new release date for Lost Alpha has not been shared. So I have no clue when they will be releasing now.
Also a fix for most of the bugs found in the latest release has not been shared. So I'm still playing around with spawners and map transitions.
Which to be honest is in a bit of a mess right now. Spawners are fine but the map transitions. For instance: There's one where you can go from Agroprom to Garbage... well if you take it, you don't end up in Garbage. But in a different map.
Luckily things like these are easily fixable.
About enemies, "mobbing" and how tough enemies are in the game:
What I'm currently experiencing is that if you don't plan for each new raid or mission chances are you won't make it out alive unless there's lots of loot along the way. A simple mission like killing zombies becomes very strategic. I scope the place out, look for leverage and where the zombies mostly move. And then plan my attack with relevant weapons. Running into a mob of zombies with a rifle will get you killed, or make you poor very fast.
About the respawning of enemies. I'm not 100% clear on this as of yet. I'll test it asap and let you know. However I've spent a lot of time in Bar and have not experienced any sudden spawning of mutants not npcs in the middle of it. But I'll make double sure about this.
Bar in itself still has about 4 stalkers around most of the fires in the map... but it does feel more desolate. I've walked around for about an hour on certain maps without seeing anyone else.
The nights are very dark, but not overly so. If you use a flashlight you can see what's going on around you if the beam lights it up. Batteries last about 10 minutes in the game. I think that's a bit short but batteries aren't too expensive and not that rare. Though I've been in more then one situation where my flashlight died while in a underground map with no chance of finding any more batteries. It gets VERY tense very fast...
I'll update you guys about the release date when I get answers.
The mod will be easily moddable, so if it becomes a big enough deal I'm sure we'll be getting different versions of the mod soon enough, that'll cater for everyone's needs.
D'Arcy on 12/9/2012 at 12:01
The respawning of enemies is something that I definitely hope is completely different from what we have in Priboi Story (I finished playing it last night). It's not only the situations that I already described; basically the whole respawning seems to be completely out of hand when loading a level. I've had situations when I was coming back from the Radar area to the Army Warehouses, and as soon as the level loads I have seven Freedom enemies waiting for me at the border (expected, so no complaints there), but I also have twenty (I'm not exaggerating, there were really twenty of them) Monolith fighters spawning right behind me. Same thing when going from the Dark Valley to the Garbage: as soon as the Garbage level is loaded, I'd have some twenty bandits on my back shooting at me.
Axon1988 on 13/9/2012 at 08:12
Quote Posted by D'Arcy
The respawning of enemies is something that I definitely hope is completely different from what we have in Priboi Story (I finished playing it last night). It's not only the situations that I already described; basically the whole respawning seems to be completely out of hand when loading a level. I've had situations when I was coming back from the Radar area to the Army Warehouses, and as soon as the level loads I have seven Freedom enemies waiting for me at the border (expected, so no complaints there), but I also have twenty (I'm not exaggerating, there were really twenty of them) Monolith fighters spawning right behind me. Same thing when going from the Dark Valley to the Garbage: as soon as the Garbage level is loaded, I'd have some twenty bandits on my back shooting at me.
Currently my version of Lost Alpha is completely broken. (My own fault from testing) So I'm waiting on fixes for it before i can do any testing again. I'm tempted to just revert back to the vanilla version we have here somewhere...