ZymeAddict on 7/4/2007 at 06:29
Wow, if this is story is true then the Stalker people are in trouble. Supposedly the game might have graphical assets which were lifted directly from both Half-Life 2 and Doom 3:
(
http://www.shacknews.com/onearticle.x/46449) http://www.shacknews.com/onearticle.x/46449
:eek:
Muzman on 7/4/2007 at 13:50
Hopefully it won't amount to much more than paying a license fee a little late. Depends how much they find I guess. I wonder if any of them are used, or if it turns out they brought them into the texture pool early on just to give them something to muck around with and then they got lost in the mix come time to ship the game (and if that makes any difference to id and co).
Sluggs on 7/4/2007 at 13:56
Funny that. Nobody complains when they're stealing warez from all these game developers, but when the developers steal off each other, they make a right song and dance about it! :weird: :joke:
Bjossi on 7/4/2007 at 16:05
Well, HL2 and Doom 3 have great graphics, so why not steal some of the good stuff? :p
june gloom on 7/4/2007 at 18:00
you know, i'm willing to bet this is the result of one of two things: the artists were in a hurry to meet the deadline OR it's just temporary measures that they never got around to deleting. besides, developers steal from each other quite often, and it's usually much more serious than a few textures.
Martek on 8/4/2007 at 03:43
At this point it looks as if it is game-players that are finding those similarities, and not the game companies themselves making charges.
Has it been shown yet that all the involved games aren't just using common middleware libraries (i.e.; no one is ripping off anyone)?
Even id Software CEO Todd Hollshead's comments quoted on Shack can be interpreted as him leaving open that benefit of the doubt until proven otherwise.
Martek
dvrabel on 9/4/2007 at 08:10
The day artists are castigated for being inspired by other works is the day art dies.
belboz on 9/4/2007 at 09:03
But those pictures are normals for bump maps and may have been around for a lot longer than you think, you can find those normals in most 3-d games that use bump maps, so they may have originated from the same source, eg like an independant graphics company that sell the bump map normals to other companies in the game industry. I think I've seen some of those bump maps in the assets file for maya, and 3d-max.
Trappin on 9/4/2007 at 09:18
Castigated?
d.r.a.m.a. q.u.e.e.n.