JohnnyTheWolf on 23/4/2009 at 13:42
According to Don Reba, from GSC forums, they already did.
Koki on 23/4/2009 at 18:11
Quote Posted by JohnnyTheWolf
Well, I thought you've lost faith in GSC ability to hold to their promises long ago.
I never really considered SoC full of broken promises(At least it's nowhere near Bioshock). I mean, technically everything is there: Zone, Stalkers, Mutants, Anomalies, Artifacts, Pripyat, Chernobyl, etc. The features were delivered, just in the simpliest, most stupid and unimaginative way possible. That's why I consider SoC the biggest waste of the best idea I've ever heard in videogame history.
Then there was Clear Sky which promised the faction war and did deliver the faction war, and it was pretty well done and it would be a blast to have it in any FPS... but STALKER.
TF on 23/4/2009 at 19:06
Very promising news, and the more they rip off AMK the better, just means there's less to mod in after; though it wouldn't kill them to hushedly mention that some of the community's ideas served as inspiration at some point.
JohnnyTheWolf on 23/4/2009 at 19:44
My main concern with CoP right now is the A-life. Clear Sky had pratically none, apart from the occasional stalker raids, which is a shame, considering that the game itself is a major improvement over SoC on many aspects.
With an actually active A-life, it would have totally rocked. But right now, it plays like the bastard child of Call of Duty and Bioschucks, with all the items, NPCs and mutants conveniently popping out of nowhere as soon as you trigger a new quest or event.
mothra on 24/4/2009 at 00:40
i dream of firefights for hideouts. let them wear each other down, then drop some nades in there and jump in the last second for hiding :)
damn, it's time to install AMK & Priboi again.
Koki on 24/4/2009 at 05:47
The firefights for hideouts never worked in AMK because there were too many hideouts. Wonder if GSC will figure that one out.
mothra on 24/4/2009 at 08:30
exactly ! that's why I hope they can make it happen this time. of course when I played AMK for a long time I had some but there were no mad dashes by 2 squads to get there only to find themselves blocking each others entry and having to duke it out. it could also be cool to see them resolving it with money or goods :)
like, ok, hideout is neutral territory but the first to step out of it gets a bullet in the back of his head.
JohnnyTheWolf on 24/4/2009 at 13:12
Quote Posted by Koki
The firefights for hideouts never worked in AMK because there were too many hideouts. Wonder if GSC will figure that one out.
In CS, NPCs seem to just vanish whenever a blowout is taking place. Maybe GSC will just go for that once again. OL mod couldn't figure that one out as well, so it had the Stalkers falling on the ground for the duration of the blowout.
But to be fair, faction wars in CS could have been a good solution. Instead of having to capture random "strategic" points, the factions would have had to take control of hideouts.
Bjossi on 24/4/2009 at 17:50
Quote Posted by 242
Erm, SoC is absolutely enjoyable without any mods.
Agreed. Played two runthroughs without any mods and had a blast both times, especially the latter since I got the real ending which extends the game quite a bit in the NPP area.
Koki on 24/4/2009 at 19:10
I'd give unmodded SoC 5/10
But then again you know that