gunsmoke on 14/3/2010 at 00:02
Ah, thanks. I have ordered my copy, but don't actually have it yet. My #1 problem and the only mod I truly felt essential to Shadow of Chernobyl. Hopefully, it (the STUPID time limits) are less restrictive in this game. I never played, nor do I want to, Clear Sky so I don't know how it worked in that game.
Muzman on 14/3/2010 at 11:28
I haven't seen any time limits on quests except for Beard's artifact jobs. They make sense since the idea is that someone else comes along and does them, or something like that. I've got a huge list of side missions sitting there and none of them have expired yet.
gunsmoke on 14/3/2010 at 17:16
Quote Posted by Muzman
I haven't seen any time limits on quests except for Beard's artifact jobs. They make sense since the idea is that someone else comes along and does them, or something like that. I've got a huge list of side missions sitting there and none of them have expired yet.
Thank you. My copy JUST arrived this morning, and Beard's first quest frightened me off due to the time limit. I can deal with those quests having time constraints, but generally speaking, I take my time and like to explore in my games. Time limits just serve to turn me off of the game entirely.
driver on 14/3/2010 at 18:46
With Beard's quests I just take them as and when I have the artifact already in my possession.
Jashin on 14/3/2010 at 20:06
There's only a few at the beginning that's timed. The artifact for beard (didn't even know this was timed), the bandit/stalker fight at the other beached tanker, and the bandit arms meet at the ranger station.
I don't understand your problem. Just trim your inventory and go do it when you get the quest, there's not too many of those. Getting the wheel thingy for beard is really really easy.
Bjossi on 21/3/2010 at 19:40
Bought CoP special edition from play.com and it arrived on Thursday.
A very good game so far. I have lots of fun hunting for artifacts and doing missions. But my favorite thing is the scenery and the atmosphere; nothing like going to the burnt farmstead at nighttime with only the starting gear. :cool:
One thing I hate though; the trader in Skadovsk (Owl?) won't accept guns unless they're in good condition. Earning money won't be quite so easy this time around. :erg:
Duncan on 21/3/2010 at 21:41
Depending on the type of gun and how badly they are damaged, you can pay to have them repaired and then sell them and still make a small profit. After a while you'll get a feel for which ones you should collect in the field and which ones should just be dumped. Of course, this is only useful at the beginning while you are scrounging for pennies and is not needed once you start making nice money in other ways. Later on there are also ways to get free repairs, but that's a story for another time.
GRRRR on 22/3/2010 at 07:06
I think the limit for making a profit on repaired guns is like 3 empty bars for a rough estimate, not sure now. Normal grenades are 100 rubles a piece, good early money also in some cases you might make more by leaving a heavy gun in favor of the ammo, worth way less than in SoC tho.
Most money is still artifacts, stash the stuff you know Beard collects (id think twice about selling bubbles and the better antirads tho). Regarding artifacts i think theres actually a rush hour to beat, never found anything detectable by a standard detector after 15 o clock :laff:
mothra on 22/3/2010 at 09:22
in COP you are swimming in money, weapons and ammo if you do it right and are not greedy. at least it's not like in Metro2033 where you don't have to buy anything to survive.