Dr.Sid on 30/12/2009 at 18:44
2) There is 'stash' mark on the pap. It is about 40m south-east from the crashed Hind. Those stash marks have always been totally precise. This one projects to empty space in the middle of the corridor leading into that hall in which the helicopter is.
First I thought it must be on the roof. I spent hours trying to get there. In the end I managed to roll a barrel, use it to get on the roof of north complex entry booth, then on the western wall, on I tried to get beyond wire fence like that. But there is invisible wall above the wire fence. Later I found even simpler way from the other side from the south east Jupiter compound, you just jump few containers and you are on the wall. But there is invisible wall again.
Which led me to conclusion I'm not supposed to get there, which also mean I'm not supposed to get on the roof, because that would be easy to jump down from it to get there.
So other choice would be some underground. But I have found no entry. I tell you I know every square inch of Jupiter factory now.
Btw. It is not inside on the fat pipe either, and I did get there to check it ! :cheeky: The position is not directly under the pipe anyway.
Yet another idea is it is part of the Pripyat tunnel. But I can't go there again. But I doubt this, since it is in fact totally different zone.
4) Thanks .. I had no problem getting stuck. I just did not get the pattern. I tried dropping artefacts, shooting, jumping .. running around and around again and again .. :joke:
mothra on 31/12/2009 at 03:24
hmm, screenshot of you standing near it with the stashmarker not being obstructed on the minimap by you ? I found a few stashes under the bottom of broken stairs....maybe it's that
Dr.Sid on 1/1/2010 at 06:19
Quote Posted by mothra
hmm, screenshot of you standing near it with the stashmarker not being obstructed on the minimap by you ? I found a few stashes under the bottom of broken stairs....maybe it's that
I know you did not give me any real advice .. but THANKS man ! :cheeky:
It was simple stash after all. The goods were under few cases nearby. It seemed to me those markers are perfectly exact .. and they simple are not, or at least the 'hot spot' of the mark is not it's center. It was like 2 meters from the place.
I came to grab the screenshots, but I got a hunch, it might be simple stash after all. Now I can sleep again .. by completing COP !
For the first time I mean .. :cheeky:
clearing on 22/1/2010 at 18:54
1.6.02 patch: (
http://xfiles.gsc-game.com/st/cop/setup-cop-rp-any-02.exe)
translation
(
http://stalker.hardwired.hu/site/?p=556)
- Fixed a bug where the game runs in windowed mode instead of fullscreen.
- Changed parameter tessellation which leads to increased productivity for vysokopoligonalnyh models.
- Fixed bug with removing the dump config when not correctly shows the change in parameters.
- Optimized playback partiklov in the interaction with water. - Fixed bug with mouse button binds.
- Reduced time switching between windows and Windows games.
- Optimized synchronization mechanism of characters on the network (the number of traffic has decreased approximately 3-fold).
- Fixed a bug with the emergence of a dynamic light bulbs with a client with low graphics settings.
- Fixed bug with Kreshem dedicated server when you try to login from the server console.
- Fixed bug with Kreshem in obtaining, or screenshot config dump at losses in the network.
- Removed the possibility for auto-shooting Bulldogs or grenade launchers.
- Fixed a crash after a long game (in single player).
- Added functionality of a dedicated server in which the statistics of players have saved some time after the shut-off (console command sv_client_reconnect_time).
- Remote Administration menu displays the correct value of max ping limit.
- Removed the automatic switching to the best weapon in the inventory after the lifting of the artifact in multiplayer.
- Fixed a bug with the appearance of rifle grenades in underbarrel grenade.
- Fixed bug with transfer profile.
- Improved the quality of dynamic shadows.
- Fixed numerous flights in the multiplayer.
- Improved system to combat cheaters.
- Change the speed of the character height of his jump and control during flight.
- Changed the characteristics of certain types of weapons.
- Fixed a crash with the message “No available phrase to say, dialog [zat_b30_owl_stalker_trader_start_dialog]“.
- Fixed a crash with the message “No available phrase to say, dialog [about_quests_dialog_stalkers]“.
- Fixed hang before you talk with Kowalski after leaving the laboratory x8.
- Improved support for integrated graphics Intel GMA G43/45 and above.
Jashin on 27/1/2010 at 04:31
Is this on european steam? lol somebody buy it and gift me cus I can't wait no longaaaaa
...j/k... I want a physical copy....meaning more waiting...
Cardia on 27/1/2010 at 12:59
Is it this month that this game will be release on Europe? I hope it doesn´t come with Steam.
mothra on 27/1/2010 at 13:29
game is out for months in europe, just not in every language. what you mean is the english speaking countries get their release start of february afaik. only thing I care about is if they will release any more patches because they usually break mods and the game itself ran without any crash for me. most stable STALKER game ever.
Unemployed on 31/1/2010 at 16:59
I Watch Demo in TV on the GAMEPLAY! BAD GAME ! I DONT PLAY IN THIS GAME! :p
(Sorry for bad english I am from Russia )
242 on 31/1/2010 at 23:10
Quote Posted by Unemployed
I Watch Demo in TV on the GAMEPLAY! BAD GAME ! I DONT PLAY IN THIS GAME! :p
Unemployed, are you sure you're a real person. I mean not a clone of someone else? ;)