mothra on 5/12/2009 at 01:09
ok, 2nd playthrough: got the boss achievement for helping sultan after the whole compass/detector/shady business quests, found kardans friends, uncovered magpie, found the oasis (that fucker took me almost an hour), got gari his 2 artifacts, found a new home for rogue and have only jupiter to clean out and then head again to pripyat. my mission: keep everybody and anybody in the tunnel and pripyat alive, except the monolith and monsters. that should net me the "full" good ending (with the exception of beard I assume but I helped him last time).
since I now know which missions to take in succession and which ones to take together I could shorten the playtime but the good old "let's go out at night" still gets me.
my grenade launcher calls out for chimeras :)
this playthrough was even more epic although I already know all the monster closets, disabling the crosshair and no sleep (so I don't skip emissions, adds to tension especially with the exo without sprint - yet) made it happen.
Koki on 5/12/2009 at 19:19
There's still the case of dying military. Even though I managed to keep two of them alive during the hospital raid I still got the bad end.
Maybe there's a way to save all these patrols from dying? Like going and killing the Controller ASAP?
GlobalExplorer on 5/12/2009 at 19:58
1st post here.
Have barely begun CoP, but I am quite impressed. This is so much more the game I wanted the original Stalker to be. I like almost everything: exploring, humans remaining friendly or neutral, large view distances, the general feeling of a much more realistic world, that is not dangerous all the time, but will surprise and kill me sooner or later. I also like that anomalies are not only dangerous but also not explained very much, so I have figure them out myself, which means I have to move into danger.
If I had to sum up I would say that I am now really playing a Stalker and not a killing machine, something which for me brought down the first part (I never tried the second since it was obviously even worse).
There are some concerns I have, e.g. I don't understand is why it is almost impossible to find any hidden stuff. Is there none, or is it just hidden too well? It would be a shame if GSC had created this huge explorable area and then missed out on the opportunity to place the rewards (on hard to reach places of course). So far I have found some valuable drugs in a tunnel, but that's about it.
Another is that some things about the interface are done badly. For example it almost impossible to compare weapon stats, since there is only a bar without numerical information and they all look just the same before my eyes.
Koki on 5/12/2009 at 20:18
I also thought CoP was empty, even after playing it for two weeks. Yesterday I found detailed area maps from some russian site and... holy cow. There are tons of stashes EVERYWHERE. The stash locations you get from quests wouldn't even add up to half of all stashes on any given map.
The problem is, most of CoP maps are wilderness, so most stashes are in a middle of nowhere. I.e. you'd need to check out under every tree and around every rock to find them.
As for comparing the weapon stats, just equip one weapon and then hover the mouse over the other. You'll get a nice overview of how the stats relate ot each other.
242 on 5/12/2009 at 20:20
Quote Posted by GlobalExplorer
Another is that some things about the interface are done badly. For example it almost impossible to compare weapon stats, since there is only a bar without numerical information and they all look just the same before my eyes.
The difference is indicated by color. Red - a characteristic is worse, green - better. Mouseovered weapon is compared with appropriate equipped one.
Damn Koki, you're fast.
GlobalExplorer on 5/12/2009 at 20:57
Ah, I'm getting the hang of it. All the good stuff is well hidden. I just found 3 blue medical kits, pushed inside a control box (you can only pick it up when very close), ammunition behind behind some machinery, vodka and drugs in the corner of a shower. From SoC I was so used to all the goodies being literally shoved in my face that I missed ALL this stuff in my first visit. I also found my first anomaly, by getting into, not away from the danger at the burnt farm. I like this new approach, very much!
Thanks for the tip about the colors, that was new to me, I should have figured it out, actually.
On more things, are monster parts out or do I have to learn the trick from some NPC?
242 on 5/12/2009 at 21:39
No more monster parts for ya. Also, all major anomalies are marked on the map.
mothra on 5/12/2009 at 22:30
Quote Posted by Koki
There's still the case of dying military. Even though I managed to keep two of them alive during the hospital raid I still got the bad end.
Maybe there's a way to save all these patrols from dying? Like going and killing the Controller ASAP?
but you have to do the hospital mission right away, no matter if you want or not ? how could I get the controller right away ?
and there is also the case of the antennas and psi-filled cinema you only deal with later.....damn, I have no idea how to it then....
Koki on 5/12/2009 at 22:36
Well you don't *have* to do anything really. You need to do the Hospital to get the Guide though, so it's good to do it ASAP.
And what I mean is, just go to where you will eventually find the Controller(Grocery store?) and see if it's there. If it's there, kill it.
Quote Posted by GlobalExplorer
Ah, I'm getting the hang of it. All the good stuff is well hidden. I just found 3 blue medical kits
There's more than just blue medical kits in there :spooky foreshadowing:
bukary on 7/12/2009 at 18:45
I brought all radio parts for Azot. (BTW, did you find some goods at the very top of the building where they were hidden? Finally the game that encourages exploring!) He said that he will upgrade and fix my stuff for free. Unfortunately, he still wants money for everything. Is this quest broken?