Koki on 3/12/2009 at 11:51
Honestly, snauty, I agree, but why are you bringing that up against Call of Pripyat of all STALKERs when in CoP you were fighting ten times as much and CS... well that was like UT3 single player? CoP is by far least shooty of the three.
Quote Posted by mothra
I also ran into a funny bug. under the burning village is a gravi artifact (it's actually not a gravi but similar, can't remember the name in english) and when it is "detected" it appears on the ceiling of the cave. although I get the "pick up" dialogue I CANNOT pick it up......
maybe because it sticks to the ceiling ?
Actually quite a few gravitational artifacts levitate. That's because they're... gravitational :) You need to get really really close to it to get it, which usually means shooting it out of anomaly and hoping it will respawn in a different place.
By the way, I finally know why it's so hard to keep the military alive during the hospital raid. It's because of the... grenades. AI throws grenades in a really high arc, so the chance a soldier will actually throw it out through the small window is next to zero. So they try to throw a grenade, it hits the roof and falls under their feet, killing them. :rolleyes: One way to avoid it is sticking close to them, another - a lot of quickloading.
Of course, you still need to take out the Preacher ASAP and as many snipers as you can for them to even have a chance.
mothra on 3/12/2009 at 13:11
Quote Posted by snauty
I very rarely go out at night. TOO SCARY! :D
I will finish it and probably go for a 2nd run. I could simply do with less military stuff bangbang. A Stalker game with no military or factions shootouts would work just as well. Just living in the zone collecting artifacts as a hired artifact collector to make a living. Skillfully navigating through anomalies in a spooky landscape while fighting mutants. And maybe you even have some personal reasons to go to the centre, to the wishgranter or whatever waits there. That would've been more than enough content. Not even SoC was this straight.
But it's still a great game and an unique experience, not argueing with that.
sim stalker ? nah, I'm in it for the shooty stuff as well as the creepy exploration stuff. and of this COP has both. it's more linear in its main quest but there are more combinations/permutations of the "middle" part of the game than SOC ever had (and it is handled better), much better than CS and FAR LESS shooty than SOC (and CS of course).
but why do I even bother, you just admitted that you don't go out at night. discussion over, critique noted but unqualified (at least regarding mutant density and creepiness)
--------
Question: when you get the mission by owl to raid the mercenary camp you find:
2 PDAs from the mercs discussing the situation
1 notebook containing the letter from the jackal eluding to the meet&greet later witnessed in pripyat
if you return the notebook to Owl the mission gets accomplished
you can then additionally sell both PDAs to Owl
- does this somehow affect the end/stuff to find out later in pripyat if I e.g. keep the jackal-info (and PDAs maybe as well), will this info be used by the Secret Service or is it just a tease for things to come ?
snauty on 3/12/2009 at 15:17
Quote Posted by Koki
Honestly, snauty, I agree, but why are you bringing that up against Call of Pripyat of all STALKERs when in CoP you were fighting ten times as much and CS... well that was like UT3 single player? CoP is by far least shooty of the three.
I'm not bringing that up against Call of Pripyat. I wrote "a stalker game". I already expressed my fascination for CoP, especially its middle third, where it comes quite close to my idealised setting and that's what lead me to bringing it up in the first place. Don't mix up. The letdown was that towards the end it too moves to shooty actiongame military talk and drama, though less than CS and SoC. And playing as a special agent dude on a covert mission is kinda meh, too but I tend to forget this while playing anyway. Still better than generic amnesia stuff, mind.
Mothra, the night thing wasn't to be taken this seriously.
And again, I like it. One of the best games in a long time. No ranting there. Don't get me started on Fallout3 or Oblivion or Bioshock...
mothra on 3/12/2009 at 15:37
yeah, please bear with me, I tend to get overprotective of STALKER. it reached almost DeusEx levels of fandom for me although not justified if compared.....
well, there is just nothing else like it out there (don't get me started with AngryCheckpointCry2 and LOL-TA4, games I both own and played)
bukary on 3/12/2009 at 22:55
Quote Posted by Koki
I found one in a "secret" cave next to a dead body of a guy named Myron, is there a purpose to that location?
Where exactly is that cave?
Jashin on 4/12/2009 at 10:55
okay, so wtf were you talkin bout :erm:
Koki on 4/12/2009 at 11:35
Christ you're thick. Go to a goddamn torrent site and get the goddamn game.
Quote Posted by bukary
Where exactly is that cave?
(
http://tinypic.ws/images/13610198682132080209.jpg) Here.
Also, anyone noticed how there are several Monolith signs out of Pripyat? I think I already posted the antenna in Jupiter, and if (
http://tinypic.ws/images/25770302811836694107.jpg) this is Monolith symbol, there's another one in the Forest Authority(No screenshot, it's in the same building where there's a stash with SPAS-12).
Also also, when "exfiltrating" Mikayel or whatshisname from the Bandit base you can (
http://tinypic.ws/images/17760500647703305442.jpg) jump from this pile of sand and on the container possibly skipping the encounter with Dwarf.
mothra on 4/12/2009 at 13:24
the signs mark monolith stashes. you find that info in a pda in pripyat.
and that cave is the controller-cave for zaton, aint it ?
btw, I found out how you can get magpie/flint:
- do the bloodsucker mission in zaton
- find the controller in above mentioned cave
- give Gari the maps for getting easier to zaton
in zaton you can then make flint shut up for all his claims and lies he's telling since YOU were the one that did them. then outside of zaton directly under the giant wheel (where you find Streloks stash/pda) is a freedom guy (splinter) lying and dying. you can help him/leave him to die but if you ask him how this happened he tells you flint ran away with the artifact leaving him to die. after that you just get the "flint==magpie" message and then can go and tell Duty, Freedom or the original requestor: Gonta.
Tell it Gonta and you get the most money.
Koki: what are you talking about ? what dwarf encounter ? isn't that the mission where you get the hostage ? there was no dwarf, only differnent ways to start it (ends always in a fight afaik)
Koki on 4/12/2009 at 14:23
How the mission goes depends on what you tell the guys who give it to you. You can say they should do it the diplomatic way, then they give you a Goldfish and send you to give it to the bandit leader; or you can just assault the base, with their support or alone.
If you go the diplomatic route, you talk to the leader and either give him the Goldfish or pay 15k. Then as you're getting out of the base, a guy nicknamed Dwarf blocks your way and tells you to pay extra for "hospitality"(~3-4k IIRC). That's the encouter you can (Presumably) skip by taking the container route.
Jashin on 5/12/2009 at 00:48
Quote Posted by Koki
Christ you're thick. Go to a goddamn torrent site and get the goddamn game.
nah, not gonna ruin it with crappy translation
imma wait for a proper english version while dying to play :cheeky: